Rev |
Age |
Author |
Path |
Log message |
Diff |
304 |
4519d 10h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4519d 10h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 20h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 6h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 21h |
spiker |
/highres/ |
281 |
|
294 |
4539d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4540d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4557d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 14h |
spiker |
/highres/ |
|
|
286 |
4592d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4675d 1h |
spiker |
/highres/ |
|
|
282 |
4675d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4678d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4685d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4690d 13h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4733d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 16h |
spiker |
/highres/ |
|
|
275 |
4749d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4754d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4762d 7h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4765d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4769d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|