Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4517d 20h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4518d 1h |
leod |
/highres/ |
fix 724_d |
|
306 |
4518d 7h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4518d 19h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4518d 20h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4518d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 16h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 8h |
spiker |
/highres/ |
281 |
|
294 |
4539d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 11h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4551d 22h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 0h |
spiker |
/highres/ |
|
|
286 |
4591d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4617d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4673d 22h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 12h |
spiker |
/highres/ |
|
|
282 |
4674d 17h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 12h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4690d 0h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4732d 23h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 2h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 3h |
spiker |
/highres/ |
|
|
275 |
4749d 1h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 2h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 6h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 6h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 2h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4753d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|