Rev |
Age |
Author |
Path |
Log message |
Diff |
309 |
4518d 3h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4518d 4h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4518d 9h |
leod |
/highres/ |
fix 724_d |
|
306 |
4518d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4519d 4h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4519d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4519d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4520d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 16h |
spiker |
/highres/ |
281 |
|
294 |
4539d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 8h |
spiker |
/highres/ |
|
|
286 |
4591d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 20h |
spiker |
/highres/ |
|
|
282 |
4675d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4690d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4733d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4741d 11h |
spiker |
/highres/ |
|
|
275 |
4749d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4750d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4750d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4750d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4750d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4751d 10h |
spiker |
/highres/ |
Content by Lightsource |
|