Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4512d 3h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4512d 21h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4513d 1h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4513d 2h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4513d 21h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4515d 5h |
leod |
/highres/ |
Fix brace |
|
310 |
4515d 7h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4517d 21h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4517d 22h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4518d 3h |
leod |
/highres/ |
fix 724_d |
|
306 |
4518d 9h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4518d 21h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4518d 23h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4518d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4519d 8h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4519d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4519d 9h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4519d 18h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4520d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4531d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4532d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4538d 10h |
spiker |
/highres/ |
281 |
|
294 |
4539d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4539d 14h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4541d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4551d 3h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4552d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4552d 2h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4556d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4586d 2h |
spiker |
/highres/ |
|
|
286 |
4591d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4618d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4674d 1h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4674d 14h |
spiker |
/highres/ |
|
|
282 |
4674d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4677d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4684d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4690d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4733d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4741d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|