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288 4575d 7h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4604d 19h spiker /highres/  
286 4610d 7h spiker /highres/ 4154  
285 4636d 18h nightfright / Reverted to previous versions: 341-343  
284 4692d 18h loomsday /highres/sprites/props/ doublesided now  
283 4693d 7h spiker /highres/  
282 4693d 12h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4696d 7h nightfright / Modified: #341, 343  
280 4703d 7h nightfright / Modified: #342, 343, 821, 916, 917  
279 4708d 19h nightfright / Updated: E1M1.mhk  
278 4751d 18h loomsday /highres/ #369 polymerized + #797 recreated  
277 4759d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4759d 22h spiker /highres/  
275 4767d 20h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4768d 20h loomsday /highres/ polyTile #367  
273 4768d 21h spiker /highres/ 885 polymerized  
272 4769d 1h spiker /highres/textures/  
271 4769d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4769d 21h spiker /highres/ Content by Lightsource  
269 4771d 23h loomsday /highres/ polymerTile #318  
268 4772d 21h loomsday /highres/ polymer-ed tile #317  
267 4780d 12h h266 /highres/screen/fonts/digital/  
266 4783d 20h loomsday /highres/ #371 polymerized, #152 glow added  
265 4787d 10h spiker /highres/ Fixes some broken normal maps  
264 4806d 5h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4812d 2h nightfright / Updated: #821, 1189, 2493  
262 4825d 19h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4832d 20h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4835d 21h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4836d 7h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4841d 8h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4841d 21h parkar / Added installer source.  
256 4843d 6h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4844d 17h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4846d 19h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4846d 21h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)  
252 4848d 1h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4849d 6h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4849d 8h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4849d 19h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)