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Rev Age Author Path Log message Diff
292 4617d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4627d 3h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4628d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4628d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4632d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4662d 2h spiker /highres/  
286 4667d 13h spiker /highres/ 4154  
285 4694d 1h nightfright / Reverted to previous versions: 341-343  
284 4750d 0h loomsday /highres/sprites/props/ doublesided now  
283 4750d 13h spiker /highres/  
282 4750d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4753d 13h nightfright / Modified: #341, 343  
280 4760d 14h nightfright / Modified: #342, 343, 821, 916, 917  
279 4766d 2h nightfright / Updated: E1M1.mhk  
278 4809d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4817d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4817d 5h spiker /highres/  
275 4825d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4826d 2h loomsday /highres/ polyTile #367  
273 4826d 4h spiker /highres/ 885 polymerized  
272 4826d 8h spiker /highres/textures/  
271 4826d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 4h spiker /highres/ Content by Lightsource  
269 4829d 5h loomsday /highres/ polymerTile #318  
268 4830d 4h loomsday /highres/ polymer-ed tile #317  
267 4837d 19h h266 /highres/screen/fonts/digital/  
266 4841d 3h loomsday /highres/ #371 polymerized, #152 glow added  
265 4844d 17h spiker /highres/ Fixes some broken normal maps  
264 4863d 12h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4869d 9h nightfright / Updated: #821, 1189, 2493  
262 4883d 2h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4890d 3h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4893d 4h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4893d 14h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4898d 14h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4899d 4h parkar / Added installer source.  
256 4900d 13h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4902d 0h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4904d 2h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4904d 4h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)