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Rev Age Author Path Log message Diff
294 4526d 13h spiker /highres/ Added 4266  
293 4527d 1h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4528d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4538d 14h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4539d 11h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4539d 13h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4544d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4573d 13h spiker /highres/  
286 4579d 1h spiker /highres/ 4154  
285 4605d 12h nightfright / Reverted to previous versions: 341-343  
284 4661d 12h loomsday /highres/sprites/props/ doublesided now  
283 4662d 1h spiker /highres/  
282 4662d 6h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4665d 1h nightfright / Modified: #341, 343  
280 4672d 1h nightfright / Modified: #342, 343, 821, 916, 917  
279 4677d 13h nightfright / Updated: E1M1.mhk  
278 4720d 12h loomsday /highres/ #369 polymerized + #797 recreated  
277 4728d 15h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4728d 16h spiker /highres/  
275 4736d 14h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4737d 14h loomsday /highres/ polyTile #367  
273 4737d 15h spiker /highres/ 885 polymerized  
272 4737d 19h spiker /highres/textures/  
271 4737d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4738d 15h spiker /highres/ Content by Lightsource  
269 4740d 17h loomsday /highres/ polymerTile #318  
268 4741d 15h loomsday /highres/ polymer-ed tile #317  
267 4749d 6h h266 /highres/screen/fonts/digital/  
266 4752d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4756d 4h spiker /highres/ Fixes some broken normal maps  
264 4774d 23h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4780d 20h nightfright / Updated: #821, 1189, 2493  
262 4794d 13h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4801d 14h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4804d 15h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4805d 1h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4810d 2h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4810d 15h parkar / Added installer source.  
256 4812d 0h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4813d 11h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)