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352 4448d 19h loomsday /highres/ #0159 polymost  
351 4453d 17h spiker /  
350 4454d 8h spiker /  
349 4454d 9h spiker /polymost/screen/ Brought back the old structure  
348 4454d 11h spiker /  
347 4454d 15h loomsday /polymost/  
346 4455d 15h loomsday /polymost/textures/ polymost texture revised  
345 4455d 15h loomsday /  
344 4457d 11h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4457d 18h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4470d 17h spiker /highres/sprites/  
341 4470d 21h spiker /highres/sprites/  
340 4472d 3h spiker /highres/sprites/ Shotgun tweaks  
339 4472d 19h spiker /highres/sprites/  
338 4472d 19h spiker /highres/sprites/  
337 4472d 22h spiker /highres/sprites/  
336 4472d 23h spiker /highres/sprites/ shotgun  
335 4485d 13h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4485d 23h leod /highres/sprites/ revert r329 pistol clip definition  
333 4486d 12h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4486d 14h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4486d 20h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4488d 8h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4488d 13h spiker /highres/sprites/ more tweaks  
328 4491d 16h spiker /highres/ 4288 + shrinker projectile color match  
327 4492d 18h spiker /highres/sprites/ Trooper optimization  
326 4492d 20h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4492d 21h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4493d 9h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4493d 13h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4493d 14h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4493d 20h spiker /highres/sprites/ more pistol and hands fixes  
320 4496d 9h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4496d 9h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4498d 11h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4498d 15h leod /highres/textures/ Polymost grass #2  
316 4498d 15h leod /highres/ Polymost grass #1  
315 4499d 9h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4499d 13h spiker /highres/sprites/firstperson/ small tweak  
313 4499d 14h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba