Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4533d 2h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4533d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4533d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4533d 15h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4534d 1h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4534d 1h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4534d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4534d 11h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4535d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4546d 0h |
spiker |
/highres/sprites/ |
|
|
296 |
4546d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4553d 2h |
spiker |
/highres/ |
281 |
|
294 |
4553d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4554d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4556d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4565d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4566d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4566d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4571d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4600d 19h |
spiker |
/highres/ |
|
|
286 |
4606d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4632d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4688d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4689d 6h |
spiker |
/highres/ |
|
|
282 |
4689d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4692d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4704d 18h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4747d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4755d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4755d 21h |
spiker |
/highres/ |
|
|
275 |
4763d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4764d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4764d 20h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4765d 0h |
spiker |
/highres/textures/ |
|
|
271 |
4765d 0h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4765d 20h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4767d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4768d 20h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4776d 12h |
h266 |
/highres/screen/fonts/digital/ |
|
|