Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4533d 6h |
leod |
/highres/ |
fix 724_d |
|
306 |
4533d 12h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4534d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4534d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4534d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4534d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4534d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4534d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4534d 21h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4535d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4546d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4547d 6h |
spiker |
/highres/sprites/ |
|
|
295 |
4553d 13h |
spiker |
/highres/ |
281 |
|
294 |
4554d 5h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4554d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4556d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4566d 6h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4567d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4567d 5h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4571d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4601d 5h |
spiker |
/highres/ |
|
|
286 |
4606d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4633d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4689d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4689d 16h |
spiker |
/highres/ |
|
|
282 |
4689d 22h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4692d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4699d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4705d 5h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4748d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4756d 7h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4756d 8h |
spiker |
/highres/ |
|
|
275 |
4764d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4765d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4765d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4765d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4765d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4766d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4768d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4769d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|