Rev |
Age |
Author |
Path |
Log message |
Diff |
339 |
4471d 20h |
spiker |
/highres/sprites/ |
|
|
338 |
4471d 20h |
spiker |
/highres/sprites/ |
|
|
337 |
4471d 23h |
spiker |
/highres/sprites/ |
|
|
336 |
4471d 23h |
spiker |
/highres/sprites/ |
shotgun |
|
335 |
4484d 14h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
334 |
4485d 0h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
333 |
4485d 13h |
leod |
/installer/ |
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check |
|
332 |
4485d 15h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
331 |
4485d 21h |
leod |
/installer/ |
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE |
|
330 |
4487d 8h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4487d 14h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4490d 17h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4491d 19h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4491d 21h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
325 |
4491d 22h |
leod |
/installer/ |
make version commandlne parameter work with full, both, and all |
|
324 |
4492d 9h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4492d 14h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4492d 15h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4492d 21h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4495d 10h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4495d 10h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4497d 12h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4497d 16h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4497d 16h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4498d 10h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4498d 14h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4498d 15h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4499d 10h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4500d 18h |
leod |
/highres/ |
Fix brace |
|
310 |
4500d 19h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4503d 10h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4503d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4503d 16h |
leod |
/highres/ |
fix 724_d |
|
306 |
4503d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4504d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4504d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4504d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4504d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4504d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4504d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|