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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 362
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Diff
362
4422d 8h
h266
/highres/screen/
improved crosshairs
361
4424d 11h
loomsday
/highres/sprites/effects/
a bit of enhancement
360
4431d 13h
loomsday
/highres/textures/
polymost texture upd
359
4431d 14h
loomsday
/highres/
new polymost #367 & #368
358
4435d 10h
loomsday
/highres/
polymost #369 texture revised
357
4435d 12h
loomsday
/highres/textures/
polymost version of #354
356
4435d 16h
loomsday
/highres/
polymost #317, #318 revised
355
4435d 18h
loomsday
/highres/textures/
polymost version of #0328
354
4435d 18h
loomsday
/highres/
rename 0328.png -> 0328_d.png
353
4435d 19h
loomsday
/highres/textures/
polymost texture update
352
4443d 15h
loomsday
/highres/
#0159 polymost
351
4448d 13h
spiker
/
350
4449d 4h
spiker
/
349
4449d 5h
spiker
/polymost/screen/
Brought back the old structure
348
4449d 7h
spiker
/
347
4449d 10h
loomsday
/polymost/
346
4450d 10h
loomsday
/polymost/textures/
polymost texture revised
345
4450d 11h
loomsday
/
344
4452d 6h
spiker
/
Complete split of Polymer and Polymost. That was really necessary!
343
4452d 14h
spiker
/
Complete split of Polymer and Polymost! That was really necessary!
342
4465d 13h
spiker
/highres/sprites/
341
4465d 16h
spiker
/highres/sprites/
340
4466d 23h
spiker
/highres/sprites/
Shotgun tweaks
339
4467d 14h
spiker
/highres/sprites/
338
4467d 15h
spiker
/highres/sprites/
337
4467d 17h
spiker
/highres/sprites/
336
4467d 18h
spiker
/highres/sprites/
shotgun
335
4480d 9h
leod
/highres/
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor
334
4480d 18h
leod
/highres/sprites/
revert r329 pistol clip definition
333
4481d 8h
leod
/installer/
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check
332
4481d 9h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
331
4481d 15h
leod
/installer/
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE
330
4483d 3h
leod
/
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
329
4483d 8h
spiker
/highres/sprites/
more tweaks
328
4486d 11h
spiker
/highres/
4288 + shrinker projectile color match
327
4487d 14h
spiker
/highres/sprites/
Trooper optimization
326
4487d 15h
leod
/highres/
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
325
4487d 16h
leod
/installer/
make version commandlne parameter work with full, both, and all
324
4488d 4h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
323
4488d 9h
spiker
/highres/sprites/firstperson/
more pistol fixes