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352 4478d 12h loomsday /highres/ #0159 polymost  
351 4483d 10h spiker /  
350 4484d 1h spiker /  
349 4484d 2h spiker /polymost/screen/ Brought back the old structure  
348 4484d 4h spiker /  
347 4484d 8h loomsday /polymost/  
346 4485d 8h loomsday /polymost/textures/ polymost texture revised  
345 4485d 8h loomsday /  
344 4487d 4h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4487d 11h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4500d 10h spiker /highres/sprites/  
341 4500d 14h spiker /highres/sprites/  
340 4501d 20h spiker /highres/sprites/ Shotgun tweaks  
339 4502d 12h spiker /highres/sprites/  
338 4502d 12h spiker /highres/sprites/  
337 4502d 15h spiker /highres/sprites/  
336 4502d 16h spiker /highres/sprites/ shotgun  
335 4515d 6h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4515d 16h leod /highres/sprites/ revert r329 pistol clip definition  
333 4516d 5h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4516d 7h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4516d 13h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4518d 1h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4518d 6h spiker /highres/sprites/ more tweaks  
328 4521d 9h spiker /highres/ 4288 + shrinker projectile color match  
327 4522d 11h spiker /highres/sprites/ Trooper optimization  
326 4522d 13h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4522d 14h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4523d 2h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4523d 6h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4523d 7h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4523d 13h spiker /highres/sprites/ more pistol and hands fixes  
320 4526d 2h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4526d 2h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4528d 4h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4528d 8h leod /highres/textures/ Polymost grass #2  
316 4528d 8h leod /highres/ Polymost grass #1  
315 4529d 2h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4529d 6h spiker /highres/sprites/firstperson/ small tweak  
313 4529d 7h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba