Rev |
Age |
Author |
Path |
Log message |
Diff |
354 |
4471d 12h |
loomsday |
/highres/ |
rename 0328.png -> 0328_d.png |
|
353 |
4471d 14h |
loomsday |
/highres/textures/ |
polymost texture update |
|
352 |
4479d 9h |
loomsday |
/highres/ |
#0159 polymost |
|
351 |
4484d 7h |
spiker |
/ |
|
|
350 |
4484d 22h |
spiker |
/ |
|
|
349 |
4484d 23h |
spiker |
/polymost/screen/ |
Brought back the old structure |
|
348 |
4485d 1h |
spiker |
/ |
|
|
347 |
4485d 4h |
loomsday |
/polymost/ |
|
|
346 |
4486d 5h |
loomsday |
/polymost/textures/ |
polymost texture revised |
|
345 |
4486d 5h |
loomsday |
/ |
|
|
344 |
4488d 1h |
spiker |
/ |
Complete split of Polymer and Polymost. That was really necessary! |
|
343 |
4488d 8h |
spiker |
/ |
Complete split of Polymer and Polymost! That was really necessary! |
|
342 |
4501d 7h |
spiker |
/highres/sprites/ |
|
|
341 |
4501d 11h |
spiker |
/highres/sprites/ |
|
|
340 |
4502d 17h |
spiker |
/highres/sprites/ |
Shotgun tweaks |
|
339 |
4503d 8h |
spiker |
/highres/sprites/ |
|
|
338 |
4503d 9h |
spiker |
/highres/sprites/ |
|
|
337 |
4503d 12h |
spiker |
/highres/sprites/ |
|
|
336 |
4503d 12h |
spiker |
/highres/sprites/ |
shotgun |
|
335 |
4516d 3h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
334 |
4516d 13h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
333 |
4517d 2h |
leod |
/installer/ |
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check |
|
332 |
4517d 4h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
331 |
4517d 10h |
leod |
/installer/ |
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE |
|
330 |
4518d 21h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4519d 3h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4522d 6h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4523d 8h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4523d 10h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
325 |
4523d 11h |
leod |
/installer/ |
make version commandlne parameter work with full, both, and all |
|
324 |
4523d 22h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4524d 3h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4524d 4h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4524d 10h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4526d 23h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4526d 23h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4529d 1h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4529d 5h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4529d 5h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4529d 23h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|