Rev |
Age |
Author |
Path |
Log message |
Diff |
315 |
4547d 21h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4548d 1h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4548d 2h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4548d 20h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4550d 5h |
leod |
/highres/ |
Fix brace |
|
310 |
4550d 6h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4552d 20h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4552d 22h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4553d 3h |
leod |
/highres/ |
fix 724_d |
|
306 |
4553d 9h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4553d 21h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4553d 22h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4553d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4554d 8h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4554d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4554d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4554d 18h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4555d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4566d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4567d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4573d 9h |
spiker |
/highres/ |
281 |
|
294 |
4574d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4574d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4576d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4586d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4587d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4587d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4591d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4621d 2h |
spiker |
/highres/ |
|
|
286 |
4626d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4653d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4709d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4709d 13h |
spiker |
/highres/ |
|
|
282 |
4709d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4712d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4719d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4725d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4768d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4776d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4776d 5h |
spiker |
/highres/ |
|
|