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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 396
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396
4490d 3h
leod
/
Polymost glowmaps added; duke3d.def: remove irritating comment.
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.
duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
395
4490d 3h
leod
/highres/
Polymer glowmaps renamed
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
394
4491d 6h
loomsday
/highres/sprites/
spec'n diffuse sharpness tweak
393
4493d 11h
h266
/highres/sprites/
correctly animated Polymer HUD Devastator (2510-2511)
392
4494d 9h
leod
/highres/
Polymost: detail maps for diffuse maps borrowed from Polymer
391
4497d 6h
leod
/
move highpalookup[sic!] definitions to a separate file
devistator -> devastator
390
4497d 11h
leod
/
glowmaps renamed for consistent naming style
hydrent -> hydrant
389
4498d 4h
leod
/highres/textures/
1103 PNGout-processed since ImageMagick declared it corrupt
388
4501d 7h
leod
/highres/
Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
387
4503d 11h
leod
/highres/
Polymost : good old reddish tint for some of the backported Polymer textures
shrink paper_crumpled
386
4504d 1h
leod
/highres/sprites/firstperson_polymost/
Polymost : keycard in 2563_tripkeyhand flipped
Note : flipped 255x153 rectangle in upper right corner
385
4505d 8h
h266
/highres/sprites/
Cover #2614 with #2615 for portability instead of doing nothing.
384
4506d 4h
leod
/
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
383
4507d 1h
h266
/highres/screen/
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.
382
4507d 5h
loomsday
/highres/
#216 polymerized
381
4507d 13h
loomsday
/highres/
#353 polymerized
380
4510d 1h
leod
/highres/
Polymer-only diffuse maps renamed with "_d" for clarity
379
4512d 11h
leod
/highres/sprites/
Polymost : drop old models 0913_fence, 2581_scuba
378
4512d 13h
leod
/highres/sprites/firstperson_polymost/
Obsolete Polymost texture 2510_devastator.png removed
377
4513d 7h
loomsday
/highres/
oops
376
4513d 10h
leod
/highres/sprites/
Cleanup : some Polymost-only textures moved
375
4516d 5h
leod
/installer/
hrp_extract.sh : accept some old-style definitions
374
4519d 8h
leod
/highres/sprites/
Fix #+ß´@ typo.
373
4519d 12h
leod
/
Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes.
372
4533d 4h
loomsday
/highres/
#373-375 polymerized
371
4537d 5h
loomsday
/highres/
#4222 polymerized + #4221n heightmap fix
370
4537d 7h
loomsday
/highres/
#4223 polymerized
369
4537d 11h
loomsday
/highres/
#4221 polymerized
368
4538d 4h
loomsday
/highres/textures/
dafail
367
4540d 19h
h266
/highres/
Fix formatting error in definition for 0417_d.
366
4545d 2h
loomsday
/highres/
#857 revised, spec and alt pals tested on E3L6, looks quite okay
365
4545d 7h
loomsday
/highres/
#417 polymerized
364
4545d 14h
loomsday
/highres/
#460 revised (polymer)
363
4548d 20h
loomsday
/highres/
#454 revised [polymer]
362
4549d 3h
h266
/highres/screen/
improved crosshairs
361
4551d 6h
loomsday
/highres/sprites/effects/
a bit of enhancement
360
4558d 9h
loomsday
/highres/textures/
polymost texture upd
359
4558d 9h
loomsday
/highres/
new polymost #367 & #368
358
4562d 5h
loomsday
/highres/
polymost #369 texture revised
357
4562d 8h
loomsday
/highres/textures/
polymost version of #354