Rev |
Age |
Author |
Path |
Log message |
Diff |
307 |
4548d 9h |
leod |
/highres/ |
fix 724_d |
|
306 |
4548d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4549d 4h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4549d 5h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4549d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4549d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4549d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4549d 15h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4550d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4550d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4561d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4562d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4568d 16h |
spiker |
/highres/ |
281 |
|
294 |
4569d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4569d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4571d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4581d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4582d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4582d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4586d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4616d 8h |
spiker |
/highres/ |
|
|
286 |
4621d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4648d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4704d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4704d 20h |
spiker |
/highres/ |
|
|
282 |
4705d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4707d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4714d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4720d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4763d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4771d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4771d 11h |
spiker |
/highres/ |
|
|
275 |
4779d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4780d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4780d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4780d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4780d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4781d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4783d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4784d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|