Rev |
Age |
Author |
Path |
Log message |
Diff |
308 |
4548d 10h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4548d 15h |
leod |
/highres/ |
fix 724_d |
|
306 |
4548d 21h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4549d 9h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4549d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4549d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4549d 20h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4549d 20h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4549d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4550d 6h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4550d 23h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4561d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4562d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4568d 22h |
spiker |
/highres/ |
281 |
|
294 |
4569d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4570d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4571d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4581d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4582d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4582d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4616d 14h |
spiker |
/highres/ |
|
|
286 |
4622d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4648d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4704d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 2h |
spiker |
/highres/ |
|
|
282 |
4705d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4720d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4763d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4771d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4771d 17h |
spiker |
/highres/ |
|
|
275 |
4779d 15h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4780d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4780d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4780d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4780d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4781d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4783d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|