Rev |
Age |
Author |
Path |
Log message |
Diff |
312 |
4544d 13h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4545d 21h |
leod |
/highres/ |
Fix brace |
|
310 |
4545d 23h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4548d 13h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4548d 14h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4548d 19h |
leod |
/highres/ |
fix 724_d |
|
306 |
4549d 1h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4549d 14h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4549d 15h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4549d 15h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4550d 0h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4550d 0h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4550d 1h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4550d 10h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4551d 4h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4561d 23h |
spiker |
/highres/sprites/ |
|
|
296 |
4562d 19h |
spiker |
/highres/sprites/ |
|
|
295 |
4569d 2h |
spiker |
/highres/ |
281 |
|
294 |
4569d 18h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4570d 6h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4572d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4581d 19h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4582d 17h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4582d 18h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4587d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4616d 18h |
spiker |
/highres/ |
|
|
286 |
4622d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4648d 17h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4704d 17h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4705d 6h |
spiker |
/highres/ |
|
|
282 |
4705d 11h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4708d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4715d 6h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4720d 18h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4763d 17h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4771d 20h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4771d 21h |
spiker |
/highres/ |
|
|
275 |
4779d 20h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4780d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4780d 20h |
spiker |
/highres/ |
885 polymerized |
|