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Rev Age Author Path Log message Diff
351 4463d 4h spiker /  
350 4463d 19h spiker /  
349 4463d 20h spiker /polymost/screen/ Brought back the old structure  
348 4463d 22h spiker /  
347 4464d 1h loomsday /polymost/  
346 4465d 2h loomsday /polymost/textures/ polymost texture revised  
345 4465d 2h loomsday /  
344 4466d 22h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4467d 5h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4480d 4h spiker /highres/sprites/  
341 4480d 8h spiker /highres/sprites/  
340 4481d 14h spiker /highres/sprites/ Shotgun tweaks  
339 4482d 5h spiker /highres/sprites/  
338 4482d 6h spiker /highres/sprites/  
337 4482d 8h spiker /highres/sprites/  
336 4482d 9h spiker /highres/sprites/ shotgun  
335 4495d 0h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4495d 10h leod /highres/sprites/ revert r329 pistol clip definition  
333 4495d 23h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4496d 0h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4496d 7h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4497d 18h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4497d 23h spiker /highres/sprites/ more tweaks  
328 4501d 3h spiker /highres/ 4288 + shrinker projectile color match  
327 4502d 5h spiker /highres/sprites/ Trooper optimization  
326 4502d 7h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4502d 8h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4502d 19h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4503d 0h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4503d 1h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4503d 7h spiker /highres/sprites/ more pistol and hands fixes  
320 4505d 20h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4505d 20h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4507d 22h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4508d 2h leod /highres/textures/ Polymost grass #2  
316 4508d 2h leod /highres/ Polymost grass #1  
315 4508d 20h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4509d 0h spiker /highres/sprites/firstperson/ small tweak  
313 4509d 1h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4509d 20h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.