Rev |
Age |
Author |
Path |
Log message |
Diff |
323 |
4543d 23h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4544d 1h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4544d 7h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4546d 19h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4546d 19h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4548d 21h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4549d 1h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4549d 2h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4549d 20h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4550d 0h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4550d 0h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4550d 19h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4552d 3h |
leod |
/highres/ |
Fix brace |
|
310 |
4552d 5h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4554d 19h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4554d 20h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4555d 1h |
leod |
/highres/ |
fix 724_d |
|
306 |
4555d 7h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4555d 20h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4555d 21h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4555d 21h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4556d 6h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4556d 6h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4556d 7h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4556d 16h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4557d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4568d 5h |
spiker |
/highres/sprites/ |
|
|
296 |
4569d 1h |
spiker |
/highres/sprites/ |
|
|
295 |
4575d 8h |
spiker |
/highres/ |
281 |
|
294 |
4576d 0h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4576d 12h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4578d 7h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4588d 1h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4588d 23h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4589d 0h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4593d 12h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4623d 0h |
spiker |
/highres/ |
|
|
286 |
4628d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4654d 23h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4710d 23h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|