Rev |
Age |
Author |
Path |
Log message |
Diff |
347 |
4495d 19h |
loomsday |
/polymost/ |
|
|
346 |
4496d 19h |
loomsday |
/polymost/textures/ |
polymost texture revised |
|
345 |
4496d 19h |
loomsday |
/ |
|
|
344 |
4498d 15h |
spiker |
/ |
Complete split of Polymer and Polymost. That was really necessary! |
|
343 |
4498d 23h |
spiker |
/ |
Complete split of Polymer and Polymost! That was really necessary! |
|
342 |
4511d 22h |
spiker |
/highres/sprites/ |
|
|
341 |
4512d 1h |
spiker |
/highres/sprites/ |
|
|
340 |
4513d 8h |
spiker |
/highres/sprites/ |
Shotgun tweaks |
|
339 |
4513d 23h |
spiker |
/highres/sprites/ |
|
|
338 |
4514d 0h |
spiker |
/highres/sprites/ |
|
|
337 |
4514d 2h |
spiker |
/highres/sprites/ |
|
|
336 |
4514d 3h |
spiker |
/highres/sprites/ |
shotgun |
|
335 |
4526d 18h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
334 |
4527d 3h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
333 |
4527d 17h |
leod |
/installer/ |
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check |
|
332 |
4527d 18h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
331 |
4528d 0h |
leod |
/installer/ |
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE |
|
330 |
4529d 12h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4529d 17h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4532d 20h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4533d 23h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4534d 0h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
325 |
4534d 1h |
leod |
/installer/ |
make version commandlne parameter work with full, both, and all |
|
324 |
4534d 13h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4534d 18h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4534d 19h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4535d 1h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4537d 13h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4537d 13h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4539d 16h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4539d 20h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4539d 20h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4540d 14h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4540d 18h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4540d 19h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4541d 13h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4542d 22h |
leod |
/highres/ |
Fix brace |
|
310 |
4542d 23h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4545d 13h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4545d 15h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|