Rev |
Age |
Author |
Path |
Log message |
Diff |
354 |
4481d 4h |
loomsday |
/highres/ |
rename 0328.png -> 0328_d.png |
|
353 |
4481d 5h |
loomsday |
/highres/textures/ |
polymost texture update |
|
352 |
4489d 0h |
loomsday |
/highres/ |
#0159 polymost |
|
351 |
4493d 22h |
spiker |
/ |
|
|
350 |
4494d 13h |
spiker |
/ |
|
|
349 |
4494d 14h |
spiker |
/polymost/screen/ |
Brought back the old structure |
|
348 |
4494d 16h |
spiker |
/ |
|
|
347 |
4494d 20h |
loomsday |
/polymost/ |
|
|
346 |
4495d 20h |
loomsday |
/polymost/textures/ |
polymost texture revised |
|
345 |
4495d 20h |
loomsday |
/ |
|
|
344 |
4497d 16h |
spiker |
/ |
Complete split of Polymer and Polymost. That was really necessary! |
|
343 |
4498d 0h |
spiker |
/ |
Complete split of Polymer and Polymost! That was really necessary! |
|
342 |
4510d 23h |
spiker |
/highres/sprites/ |
|
|
341 |
4511d 2h |
spiker |
/highres/sprites/ |
|
|
340 |
4512d 8h |
spiker |
/highres/sprites/ |
Shotgun tweaks |
|
339 |
4513d 0h |
spiker |
/highres/sprites/ |
|
|
338 |
4513d 0h |
spiker |
/highres/sprites/ |
|
|
337 |
4513d 3h |
spiker |
/highres/sprites/ |
|
|
336 |
4513d 4h |
spiker |
/highres/sprites/ |
shotgun |
|
335 |
4525d 18h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
334 |
4526d 4h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
333 |
4526d 18h |
leod |
/installer/ |
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check |
|
332 |
4526d 19h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
331 |
4527d 1h |
leod |
/installer/ |
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE |
|
330 |
4528d 13h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4528d 18h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4531d 21h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4532d 23h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4533d 1h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
325 |
4533d 2h |
leod |
/installer/ |
make version commandlne parameter work with full, both, and all |
|
324 |
4533d 14h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4533d 18h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4533d 20h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4534d 2h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4536d 14h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4536d 14h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4538d 16h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4538d 20h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4538d 20h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4539d 14h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|