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353 4532d 0h loomsday /highres/textures/ polymost texture update  
352 4539d 20h loomsday /highres/ #0159 polymost  
351 4544d 18h spiker /  
350 4545d 9h spiker /  
349 4545d 10h spiker /polymost/screen/ Brought back the old structure  
348 4545d 12h spiker /  
347 4545d 15h loomsday /polymost/  
346 4546d 16h loomsday /polymost/textures/ polymost texture revised  
345 4546d 16h loomsday /  
344 4548d 12h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4548d 19h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4561d 18h spiker /highres/sprites/  
341 4561d 22h spiker /highres/sprites/  
340 4563d 4h spiker /highres/sprites/ Shotgun tweaks  
339 4563d 19h spiker /highres/sprites/  
338 4563d 20h spiker /highres/sprites/  
337 4563d 22h spiker /highres/sprites/  
336 4563d 23h spiker /highres/sprites/ shotgun  
335 4576d 14h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4577d 0h leod /highres/sprites/ revert r329 pistol clip definition  
333 4577d 13h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4577d 14h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4577d 21h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4579d 8h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4579d 13h spiker /highres/sprites/ more tweaks  
328 4582d 17h spiker /highres/ 4288 + shrinker projectile color match  
327 4583d 19h spiker /highres/sprites/ Trooper optimization  
326 4583d 21h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4583d 22h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4584d 9h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4584d 14h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4584d 15h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4584d 21h spiker /highres/sprites/ more pistol and hands fixes  
320 4587d 10h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4587d 10h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4589d 12h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4589d 16h leod /highres/textures/ Polymost grass #2  
316 4589d 16h leod /highres/ Polymost grass #1  
315 4590d 10h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4590d 14h spiker /highres/sprites/firstperson/ small tweak