Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
416 |
4194d 23h |
loomsday |
/highres/ |
usermaps tile #4155 polymer version |
|
/highres/textures/4155_d.png /highres/textures/4155_n.png /highres/textures/4155_s.png
/highres/textures.def
|
415 |
4201d 16h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|
/maphacks /maphacks/3drealms /maphacks/3drealms/13d /maphacks/3drealms/13d/E1L1_13d.mhk /maphacks/3drealms/13d/E1L2_13d.mhk /maphacks/3drealms/13d/E1L3_13d.mhk /maphacks/3drealms/13d/E1L4_13d.mhk /maphacks/3drealms/13d/E1L5_13d.mhk /maphacks/3drealms/13d/E1L6_13d.mhk /maphacks/3drealms/13d/E1L7_13d.mhk /maphacks/3drealms/13d/E1L8_13d.mhk /maphacks/3drealms/13d/E2L10_13d.mhk /maphacks/3drealms/13d/E2L11_13d.mhk /maphacks/3drealms/13d/E2L1_13d.mhk /maphacks/3drealms/13d/E2L2_13d.mhk /maphacks/3drealms/13d/E2L3_13d.mhk /maphacks/3drealms/13d/E2L4_13d.mhk /maphacks/3drealms/13d/E2L5_13d.mhk /maphacks/3drealms/13d/E2L6_13d.mhk /maphacks/3drealms/13d/E2L7_13d.mhk /maphacks/3drealms/13d/E2L8_13d.mhk /maphacks/3drealms/13d/E2L9_13d.mhk /maphacks/3drealms/13d/E3L10_13d.mhk /maphacks/3drealms/13d/E3L11_13d.mhk /maphacks/3drealms/13d/E3L1_13d.mhk /maphacks/3drealms/13d/E3L2_13d.mhk /maphacks/3drealms/13d/E3L3_13d.mhk /maphacks/3drealms/13d/E3L4_13d.mhk /maphacks/3drealms/13d/E3L5_13d.mhk /maphacks/3drealms/13d/E3L6_13d.mhk /maphacks/3drealms/13d/E3L7_13d.mhk /maphacks/3drealms/13d/E3L8_13d.mhk /maphacks/3drealms/13d/E3L9_13d.mhk /maphacks/3drealms/3drealms_mhk.def /maphacks/3drealms/3drealms_polymost_mhk.def /maphacks/3drealms/atomic /maphacks/3drealms/atomic/E1L1_atomic.mhk /maphacks/3drealms/atomic/E1L2_atomic.mhk /maphacks/3drealms/atomic/E1L3_atomic.mhk /maphacks/3drealms/atomic/E1L4_atomic.mhk /maphacks/3drealms/atomic/E1L5_atomic.mhk /maphacks/3drealms/atomic/E1L6_atomic.mhk /maphacks/3drealms/atomic/E1L7_atomic.mhk /maphacks/3drealms/atomic/E1L8_atomic.mhk /maphacks/3drealms/atomic/E2L10_atomic.mhk /maphacks/3drealms/atomic/E2L11_atomic.mhk /maphacks/3drealms/atomic/E2L1_atomic.mhk /maphacks/3drealms/atomic/E2L2_atomic.mhk /maphacks/3drealms/atomic/E2L3_atomic.mhk /maphacks/3drealms/atomic/E2L4_atomic.mhk /maphacks/3drealms/atomic/E2L5_atomic.mhk /maphacks/3drealms/atomic/E2L6_atomic.mhk /maphacks/3drealms/atomic/E2L7_atomic.mhk /maphacks/3drealms/atomic/E2L8_atomic.mhk /maphacks/3drealms/atomic/E2L9_atomic.mhk /maphacks/3drealms/atomic/E3L10_atomic.mhk /maphacks/3drealms/atomic/E3L11_atomic.mhk /maphacks/3drealms/atomic/E3L1_atomic.mhk /maphacks/3drealms/atomic/E3L2_atomic.mhk /maphacks/3drealms/atomic/E3L3_atomic.mhk /maphacks/3drealms/atomic/E3L4_atomic.mhk /maphacks/3drealms/atomic/E3L5_atomic.mhk /maphacks/3drealms/atomic/E3L6_atomic.mhk /maphacks/3drealms/atomic/E3L7_atomic.mhk /maphacks/3drealms/atomic/E3L8_atomic.mhk /maphacks/3drealms/atomic/E3L9_atomic.mhk /maphacks/3drealms/atomic/E4L10_atomic.mhk /maphacks/3drealms/atomic/E4L11_atomic.mhk /maphacks/3drealms/atomic/E4L1_atomic.mhk /maphacks/3drealms/atomic/E4L2_atomic.mhk /maphacks/3drealms/atomic/E4L3_atomic.mhk /maphacks/3drealms/atomic/E4L4_atomic.mhk /maphacks/3drealms/atomic/E4L5_atomic.mhk /maphacks/3drealms/atomic/E4L6_atomic.mhk /maphacks/3drealms/atomic/E4L7_atomic.mhk /maphacks/3drealms/atomic/E4L8_atomic.mhk /maphacks/3drealms/atomic/E4L9_atomic.mhk /maphacks/3drealms/atomic_polymost /maphacks/3drealms/atomic_polymost/E1L1_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E1L2_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E1L3_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E1L4_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E1L5_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E1L6_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E1L7_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E1L8_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L10_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L11_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L1_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L2_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L3_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L4_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L5_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L6_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L7_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L8_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E2L9_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L10_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L11_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L1_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L2_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L3_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L4_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L5_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L6_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L7_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L8_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E3L9_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L10_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L11_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L1_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L2_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L3_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L4_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L5_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L6_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L7_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L8_atomic_polymost.mhk /maphacks/3drealms/atomic_polymost/E4L9_atomic_polymost.mhk /maphacks/imperium /maphacks/imperium/IE6PART2.mhk /maphacks/imperium/ie1.mhk /maphacks/imperium/ie2.mhk /maphacks/imperium/ie3.mhk /maphacks/imperium/ie4.mhk /maphacks/imperium/ie5part1.mhk /maphacks/imperium/ie5part2.mhk /maphacks/imperium/ie6PART1.mhk /maphacks/imperium/imperium_mhk.def /maphacks/imperium/prologue.mhk /maphacks/maphacks.def /maphacks/maphacks_polymost.def /maphacks/metropolitan /maphacks/metropolitan/E5L1.mhk /maphacks/metropolitan/E5L10.mhk /maphacks/metropolitan/E5L11.mhk /maphacks/metropolitan/E5L12.mhk /maphacks/metropolitan/E5L13.mhk /maphacks/metropolitan/E5L14.mhk /maphacks/metropolitan/E5L15.mhk /maphacks/metropolitan/E5L2.mhk /maphacks/metropolitan/E5L3.mhk /maphacks/metropolitan/E5L4.mhk /maphacks/metropolitan/E5L5.mhk /maphacks/metropolitan/E5L6.mhk /maphacks/metropolitan/E5L7-2012-03-02.mhk /maphacks/metropolitan/E5L7-2012-03-07.mhk /maphacks/metropolitan/E5L8.mhk /maphacks/metropolitan/E5L9.mhk /maphacks/metropolitan/metropolitan_mhk.def /maphacks/opblitz /maphacks/opblitz/E5M1.mhk /maphacks/opblitz/E5M2.mhk /maphacks/opblitz/E5M3.mhk /maphacks/opblitz/E5M4.mhk /maphacks/opblitz/E5M5.mhk /maphacks/opblitz/opblitz_mhk.def /maphacks/roch /maphacks/roch/Roch.mhk /maphacks/roch/Roch2.mhk /maphacks/roch/Roch3-2000-04-21.mhk /maphacks/roch/Roch3-2003-04-21.mhk /maphacks/roch/Roch4.mhk /maphacks/roch/Roch5.mhk /maphacks/roch/Roch6.mhk /maphacks/roch/Roch7.mhk /maphacks/roch/Roch8.mhk /maphacks/roch/Roch_SC1.mhk /maphacks/roch/roch_mhk.def /maphacks/usermaps /maphacks/usermaps/06meatballsubmakin.mhk /maphacks/usermaps/0_RS_0051.mhk /maphacks/usermaps/ArenaQ.mhk /maphacks/usermaps/AtomicArena.mhk /maphacks/usermaps/BrooklynBridge-2012-10-13.mhk /maphacks/usermaps/BrooklynBridge-2012-10-15.mhk /maphacks/usermaps/CBP8.mhk /maphacks/usermaps/Dogville.mhk /maphacks/usermaps/E.S.B.N-6.mhk /maphacks/usermaps/Forever.mhk /maphacks/usermaps/Getmo.mhk /maphacks/usermaps/Highland.mhk /maphacks/usermaps/LORCH_Abducted.mhk /maphacks/usermaps/LunarPrison_0099.mhk /maphacks/usermaps/NsA-2010-08-08.mhk /maphacks/usermaps/NsA-2012-01-24.mhk /maphacks/usermaps/PJSLOTH1.mhk /maphacks/usermaps/SpaceStation_0043.mhk /maphacks/usermaps/Swimpool.mhk /maphacks/usermaps/TITTYCITY.mhk /maphacks/usermaps/UNAIDED.mhk /maphacks/usermaps/WideAwake.mhk /maphacks/usermaps/alien-resurrection.mhk /maphacks/usermaps/brainwash.mhk /maphacks/usermaps/brainwash_upd.mhk /maphacks/usermaps/cherenkov.mhk /maphacks/usermaps/crashandburn1.0.mhk /maphacks/usermaps/cyduke_en.mhk /maphacks/usermaps/cyduke_es.mhk /maphacks/usermaps/desert.mhk /maphacks/usermaps/dogville (extended 2012 version).mhk /maphacks/usermaps/donedust.mhk /maphacks/usermaps/donedustAttrition.mhk /maphacks/usermaps/foreverplus.mhk /maphacks/usermaps/glb.mhk /maphacks/usermaps/killcity.mhk /maphacks/usermaps/npm1.mhk /maphacks/usermaps/parkade-2012-03-17.mhk /maphacks/usermaps/parkade-2012-06-30.mhk /maphacks/usermaps/parkade-2012-08-08.mhk /maphacks/usermaps/routine.mhk /maphacks/usermaps/scent-2009-06-15.mhk /maphacks/usermaps/scent-2012-02-12.mhk /maphacks/usermaps/sincenter.mhk /maphacks/usermaps/subdue.mhk /maphacks/usermaps_mhk.def
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/screen/menu/2492_ver.png /highres/screen/menu/2492_ver_polymost.png /hrp_readme.txt /installer/hrp_extract.sh
|
414 |
4204d 0h |
leod |
/ |
Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.) |
|
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/screen/menu/2492_ver.png /highres/screen/menu/2492_ver_polymost.png /hrp_readme.txt
|
413 |
4232d 16h |
leod |
/ |
E1L1.mhk, E1L2.mhk commented and reformatted to allow for scripted patching
Well, it's not likely that this will happen some time, tbh., but you never know. |
|
/E1L1.mhk /E1L2.mhk
|
412 |
4245d 18h |
leod |
/ |
Maphacks: add line feed at the end of *.mhk files
hrp_extract.sh: Attrition<>Polymost HRP compatibility patch to prevent EDuke32 crashes. (Current Attrition: 1.40; current EDuke32: r3146) |
|
/E1L1.mhk /E1L2.mhk /E1L3.mhk /E1L4.mhk /E1L5.mhk /E1L6.mhk /E1L7.mhk /E1L8.mhk /E2L1.mhk /E2L10.mhk /E2L11.mhk /E2L2.mhk /E2L3.mhk /E2L4.mhk /E2L5.mhk /E2L6.mhk /E2L7.mhk /E2L8.mhk /E2L9.mhk /E3L1.mhk /E3L10.mhk /E3L11.mhk /E3L2.mhk /E3L3.mhk /E3L4.mhk /E3L5.mhk /E3L6.mhk /E3L7.mhk /E3L8.mhk /E3L9.mhk /E4L1.mhk /E4L10.mhk /E4L11.mhk /E4L2.mhk /E4L3.mhk /E4L4.mhk /E4L5.mhk /E4L6.mhk /E4L7.mhk /E4L8.mhk /E4L9.mhk /installer/hrp_extract.sh
|
411 |
4254d 15h |
leod |
/highres/sprites/ |
Tile 0631 by Gambini (user maps only) |
|
/highres/sprites/props/0631.png
/highres/sprites/props.def /highres/sprites/props_polymost.def
|
410 |
4262d 17h |
leod |
/highres/sprites/decals/ |
1220 updated (user maps only)
Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ... |
|
/highres/sprites/decals/1220.png
|
409 |
4263d 19h |
leod |
/ |
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update |
|
/highres/sounds /highres/sounds.def
/duke3d_hrp.def /duke3d_hrp_polymost.def /hrp_readme.txt
|
408 |
4268d 0h |
leod |
/ |
texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)
hrp_extract.sh : cleanup |
|
/highres/textures.def /installer/hrp_extract.sh
|
407 |
4349d 23h |
leod |
/ |
Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols |
|
/highres/screen/menu/2493_polymost.png
/highres/screen/menu/2493_old.png
/highres/screen/menu.def /highres/screen/menu_polymost.def /installer/hrp_extract.sh
|
406 |
4352d 21h |
leod |
/ |
tile 1015 (user maps only) - created by raping 0399
duke3d_hrp*.def : indicate repository snapshot version |
|
/highres/textures/1015.png
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/textures.def /highres/textures_polymost.def
|
405 |
4357d 18h |
loomsday |
/highres/textures/ |
more accurate glowmap |
|
/highres/textures/0390_g.png
|
404 |
4357d 18h |
loomsday |
/highres/ |
tile #390 polymerized |
|
/highres/textures/0390_d.png /highres/textures/0390_g.png /highres/textures/0390_n.png /highres/textures/0390_s.png
/highres/textures.def
|
403 |
4357d 20h |
leod |
/highres/sprites/ |
oops |
|
/highres/sprites/props.def
|
402 |
4357d 20h |
leod |
/ |
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map |
|
/highres/sprites/props/0556_chair1_d.png
/highres/sprites/props/0556_chair1.png
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/screen/menu/2492_ver.png /highres/screen/menu/2492_ver_polymost.png /highres/sprites/props.def
|
401 |
4357d 23h |
loomsday |
/highres/ |
tile #217 polymerized |
|
/highres/textures/0217_d.png /highres/textures/0217_n.png /highres/textures/0217_s.png
/highres/textures.def
|
400 |
4357d 23h |
leod |
/highres/sprites/ |
Polymost: keep old chair. It fits better IMO. |
|
/highres/sprites/props_polymost/0556_chair1.md3 /highres/sprites/props_polymost/0556_chair1.png /highres/sprites/props_polymost/0559_brokenchair.md3
/highres/sprites/props_polymost.def
|
399 |
4357d 23h |
leod |
/highres/ |
Polymost: 0156 pal 22 |
|
/highres/textures/0156_22.png
/highres/textures_polymost.def
|
398 |
4357d 23h |
loomsday |
/highres/sprites/props/ |
angle +90 CW |
|
/highres/sprites/props/0556_chair1.md3 /highres/sprites/props/0559_brokenchair.md3
|
397 |
4358d 4h |
loomsday |
/highres/sprites/ |
chair #556 polymerized |
|
/highres/sprites/props/0556_chair1_n.png /highres/sprites/props/0556_chair1_s.png
/highres/sprites/props.def /highres/sprites/props/0556_chair1.md3 /highres/sprites/props/0556_chair1.png /highres/sprites/props/0559_brokenchair.md3
|
396 |
4358d 16h |
leod |
/ |
Polymost glowmaps added; duke3d.def: remove irritating comment.
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.
duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost. |
|
/highres/textures/0152_g.png /highres/textures/0153_g.png
/duke3d.def /highres/textures_polymost.def
|
395 |
4358d 16h |
leod |
/highres/ |
Polymer glowmaps renamed
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder. |
|
/highres/textures/0152_d_g.png /highres/textures/0153_d_g.png
/highres/textures/0152_g.png /highres/textures/0153_g.png
/highres/textures.def
|
394 |
4359d 20h |
loomsday |
/highres/sprites/ |
spec'n diffuse sharpness tweak |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2510_devastator_d.png /highres/sprites/firstperson/2510_devastator_s.png
|
393 |
4362d 1h |
h266 |
/highres/sprites/ |
correctly animated Polymer HUD Devastator (2510-2511) |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson/2510_devastator.md3
|
392 |
4362d 23h |
leod |
/highres/ |
Polymost: detail maps for diffuse maps borrowed from Polymer |
|
/highres/textures_polymost.def
|
391 |
4365d 19h |
leod |
/ |
move highpalookup[sic!] definitions to a separate file
devistator -> devastator |
|
/highpal/highpal.def /highres/sprites/pickups/0042_devastatorammo.md3 /highres/sprites/pickups/0042_devastatorammo.png
/highres/sprites/pickups/0042_devistatorammo.md3 /highres/sprites/pickups/0042_devistatorammo.png
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/sprites/pickups.def /highres/sprites/pickups_polymost.def
|
390 |
4366d 0h |
leod |
/ |
glowmaps renamed for consistent naming style
hydrent -> hydrant |
|
/highres/sprites/firstperson/2554_expander_g.png /highres/sprites/firstperson/2556_shrinker_g.png /highres/sprites/monsters/4740_queen_g.png /highres/sprites/monsters_polymost/2760_overlord_g.png /highres/sprites/pickups/0032_expander_g.png /highres/sprites/projectiles/1650_blgrenade_g.png /highres/sprites/props/0489_satellite_g.png /highres/sprites/props/0950_brokenhydrant.md3 /highres/sprites/props/0979_hanglight_g.png /highres/sprites/props/0981_hydrant.md3 /highres/sprites/props/0981_hydrant.png /highres/sprites/switches/0130_accessswitch_g.png /highres/sprites/switches/0131_accessswitch_g.png /highres/sprites/switches/0132_slotdoor_g.png /highres/sprites/switches/0133_slotdoor_g.png /highres/sprites/switches/0134_lightswitch_green_g.png /highres/sprites/switches/0134_lightswitch_red_g.png /highres/sprites/switches/0136_sdoorswitch_green_g.png /highres/sprites/switches/0136_sdoorswitch_red_g.png /highres/sprites/switches/0138_slightswitch_green_g.png /highres/sprites/switches/0138_slightswitch_red_g.png /highres/sprites/switches/0140_fsswitch_g.png /highres/sprites/switches/0141_fsswitch_g.png /highres/sprites/switches/0146_multiswitch_g.png /highres/sprites/switches/0162_dipswitch_g.png /highres/sprites/switches/0162_g.png /highres/sprites/switches/0163_dipswitch_g.png /highres/sprites/switches/0163_g.png /highres/sprites/switches/0164_dipswitch2_g.png /highres/sprites/switches/0164_g.png /highres/sprites/switches/0165_dipswitch2_g.png /highres/sprites/switches/0165_g.png /highres/sprites/switches/0166_techswitch_g.png /highres/sprites/switches/0167_techswitch_g.png /highres/sprites/switches/0168_dipswitch3_g.png /highres/sprites/switches/0169_dipswitch3_g.png /highres/sprites/switches/0170_accessswitch2_g.png /highres/sprites/switches/0171_accessswitch2_g.png /highres/sprites/switches/0860_powerswitch_off_g.png /highres/sprites/switches/0861_powerswitch_on_g.png /highres/sprites/switches/0862_lockswitch1_g.png /highres/sprites/switches/0863_lockswitch1_g.png /highres/sprites/switches/0864_powerswitch2_g.png /highres/sprites/switches/1123_pullswitch_g.png /highres/sprites/switches/1143_alienswitch_g.png
/highres/sprites/firstperson/2554_expander_glow.png /highres/sprites/firstperson/2556_shrinker_glow.png /highres/sprites/monsters/4740_queen_glow.png /highres/sprites/monsters_polymost/2760_overlord_glow.png /highres/sprites/pickups/0032_expander_glow.png /highres/sprites/projectiles/1650_blgrenade_glow.png /highres/sprites/props/0489_satellite_glow.png /highres/sprites/props/0950_brokenhydrent.md3 /highres/sprites/props/0979_hanglight_glow.png /highres/sprites/props/0981_hydrent.md3 /highres/sprites/props/0981_hydrent.png /highres/sprites/switches/0130_accessswitch_glow.png /highres/sprites/switches/0131_accessswitch_glow.png /highres/sprites/switches/0132_slotdoor_glow.png /highres/sprites/switches/0133_slotdoor_glow.png /highres/sprites/switches/0134_lightswitch_green_glow.png /highres/sprites/switches/0134_lightswitch_red_glow.png /highres/sprites/switches/0136_sdoorswitch_green_glow.png /highres/sprites/switches/0136_sdoorswitch_red_glow.png /highres/sprites/switches/0138_slightswitch_green_glow.png /highres/sprites/switches/0138_slightswitch_red_glow.png /highres/sprites/switches/0140_fsswitch_glow.png /highres/sprites/switches/0141_fsswitch_glow.png /highres/sprites/switches/0146_multiswitch_glow.png /highres/sprites/switches/0162_dipswitch_glow.png /highres/sprites/switches/0162_glow.png /highres/sprites/switches/0163_dipswitch_glow.png /highres/sprites/switches/0163_glow.png /highres/sprites/switches/0164_dipswitch2_glow.png /highres/sprites/switches/0164_glow.png /highres/sprites/switches/0165_dipswitch2_glow.png /highres/sprites/switches/0165_glow.png /highres/sprites/switches/0166_techswitch_glow.png /highres/sprites/switches/0167_techswitch_glow.png /highres/sprites/switches/0168_dipswitch3_glow.png /highres/sprites/switches/0169_dipswitch3_glow.png /highres/sprites/switches/0170_accessswitch2_glow.png /highres/sprites/switches/0171_accessswitch2_glow.png /highres/sprites/switches/0860_powerswitch_off_glow.png /highres/sprites/switches/0861_powerswitch_on_glow.png /highres/sprites/switches/0862_lockswitch1_glow.png /highres/sprites/switches/0863_lockswitch1_glow.png /highres/sprites/switches/0864_powerswitch2_glow.png /highres/sprites/switches/1123_pullswitch_glow.png /highres/sprites/switches/1143_alienswitch_glow.png
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/sprites/firstperson.def /highres/sprites/firstperson_polymost.def /highres/sprites/monsters.def /highres/sprites/monsters_polymost.def /highres/sprites/pickups.def /highres/sprites/pickups_polymost.def /highres/sprites/projectiles.def /highres/sprites/projectiles_polymost.def /highres/sprites/props.def /highres/sprites/props_polymost.def /highres/sprites/switches.def /highres/sprites/switches_polymost.def
|
389 |
4366d 18h |
leod |
/highres/textures/ |
1103 PNGout-processed since ImageMagick declared it corrupt |
|
/highres/textures/1103.png
|
388 |
4369d 21h |
leod |
/highres/ |
Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer |
|
/highres/sprites/firstperson_polymost/2545_muzzle_flash.png /highres/textures/0828_n.png
/highres/sprites/firstperson_polymost.def /highres/textures.def /highres/textures_polymost.def
|
387 |
4372d 1h |
leod |
/highres/ |
Polymost : good old reddish tint for some of the backported Polymer textures
shrink paper_crumpled |
|
/highres/detail/polymost_tint.png
/highres/detail/paper_crumpled.png /highres/textures_polymost.def
|
386 |
4372d 15h |
leod |
/highres/sprites/firstperson_polymost/ |
Polymost : keycard in 2563_tripkeyhand flipped
Note : flipped 255x153 rectangle in upper right corner |
|
/highres/sprites/firstperson_polymost/2563_tripkeyhand.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png /highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png
|
385 |
4373d 22h |
h266 |
/highres/sprites/ |
Cover #2614 with #2615 for portability instead of doing nothing. |
|
/highres/sprites/firstperson.def /highres/sprites/firstperson_polymost.def
|
384 |
4374d 18h |
leod |
/ |
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved. |
|
/duke3d_hrp.def /duke3d_hrp_polymost.def /highres/sprites/firstperson.def /hrp_readme.txt /installer/hrp_extract.sh
|
383 |
4375d 14h |
h266 |
/highres/screen/ |
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change. |
|
/highres/screen/fonts.def
|
382 |
4375d 18h |
loomsday |
/highres/ |
#216 polymerized |
|
/highres/textures/0216_d.png /highres/textures/0216_n.png /highres/textures/0216_s.png
/highres/textures.def
|
381 |
4376d 2h |
loomsday |
/highres/ |
#353 polymerized |
|
/highres/textures/0353_d.png /highres/textures/0353_n.png /highres/textures/0353_s.png
/highres/textures.def
|
380 |
4378d 15h |
leod |
/highres/ |
Polymer-only diffuse maps renamed with "_d" for clarity |
|
/highres/sprites/firstperson/2510_devastator_d.png /highres/sprites/firstperson/2536_chaingun_d.png /highres/sprites/firstperson/2544_rpg_d.png /highres/sprites/props/0916_fireext_d.png /highres/sprites/props/0917_firealarm_d.png /highres/textures/0156_22_d.png
/highres/sprites/firstperson/2510_devastator.png /highres/sprites/firstperson/2536_chaingun.png /highres/sprites/firstperson/2544_rpg.png /highres/sprites/props/0916_fireext.png /highres/sprites/props/0917_firealarm.png /highres/textures/0156_22.png
/highres/sprites/firstperson.def /highres/sprites/props.def /highres/textures.def
|
379 |
4381d 0h |
leod |
/highres/sprites/ |
Polymost : drop old models 0913_fence, 2581_scuba |
|
/highres/sprites/firstperson_polymost/2581_scuba.md3 /highres/sprites/props_polymost/0913_fence.md3
/highres/sprites/firstperson_polymost.def /highres/sprites/props_polymost.def
|
378 |
4381d 3h |
leod |
/highres/sprites/firstperson_polymost/ |
Obsolete Polymost texture 2510_devastator.png removed |
|
/highres/sprites/firstperson_polymost/2510_devastator.png
|
377 |
4381d 20h |
loomsday |
/highres/ |
oops |
|
/highres/textures.def /highres/textures_polymost.def
|