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353 4484d 10h loomsday /highres/textures/ polymost texture update  
352 4492d 6h loomsday /highres/ #0159 polymost  
351 4497d 4h spiker /  
350 4497d 19h spiker /  
349 4497d 19h spiker /polymost/screen/ Brought back the old structure  
348 4497d 22h spiker /  
347 4498d 1h loomsday /polymost/  
346 4499d 1h loomsday /polymost/textures/ polymost texture revised  
345 4499d 2h loomsday /  
344 4500d 21h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4501d 5h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4514d 4h spiker /highres/sprites/  
341 4514d 7h spiker /highres/sprites/  
340 4515d 14h spiker /highres/sprites/ Shotgun tweaks  
339 4516d 5h spiker /highres/sprites/  
338 4516d 6h spiker /highres/sprites/  
337 4516d 8h spiker /highres/sprites/  
336 4516d 9h spiker /highres/sprites/ shotgun  
335 4529d 0h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4529d 9h leod /highres/sprites/ revert r329 pistol clip definition  
333 4529d 23h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4530d 0h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4530d 6h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4531d 18h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4531d 23h spiker /highres/sprites/ more tweaks  
328 4535d 2h spiker /highres/ 4288 + shrinker projectile color match  
327 4536d 5h spiker /highres/sprites/ Trooper optimization  
326 4536d 6h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4536d 7h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4536d 19h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4537d 0h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4537d 1h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4537d 7h spiker /highres/sprites/ more pistol and hands fixes  
320 4539d 19h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4539d 19h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4541d 22h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4542d 2h leod /highres/textures/ Polymost grass #2  
316 4542d 2h leod /highres/ Polymost grass #1  
315 4542d 20h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4543d 0h spiker /highres/sprites/firstperson/ small tweak