Subversion Repositories duke3d_hrp

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350 4468d 14h spiker /  
349 4468d 15h spiker /polymost/screen/ Brought back the old structure  
348 4468d 17h spiker /  
347 4468d 20h loomsday /polymost/  
346 4469d 21h loomsday /polymost/textures/ polymost texture revised  
345 4469d 21h loomsday /  
344 4471d 17h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4472d 0h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4484d 23h spiker /highres/sprites/  
341 4485d 2h spiker /highres/sprites/  
340 4486d 9h spiker /highres/sprites/ Shotgun tweaks  
339 4487d 0h spiker /highres/sprites/  
338 4487d 1h spiker /highres/sprites/  
337 4487d 3h spiker /highres/sprites/  
336 4487d 4h spiker /highres/sprites/ shotgun  
335 4499d 19h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4500d 5h leod /highres/sprites/ revert r329 pistol clip definition  
333 4500d 18h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4500d 19h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4501d 2h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4502d 13h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4502d 18h spiker /highres/sprites/ more tweaks  
328 4505d 22h spiker /highres/ 4288 + shrinker projectile color match  
327 4507d 0h spiker /highres/sprites/ Trooper optimization  
326 4507d 2h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4507d 3h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4507d 14h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4507d 19h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4507d 20h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4508d 2h spiker /highres/sprites/ more pistol and hands fixes  
320 4510d 14h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4510d 15h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4512d 17h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4512d 21h leod /highres/textures/ Polymost grass #2  
316 4512d 21h leod /highres/ Polymost grass #1  
315 4513d 15h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4513d 19h spiker /highres/sprites/firstperson/ small tweak  
313 4513d 20h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4514d 14h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4515d 23h leod /highres/ Fix brace