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352 4540d 22h loomsday /highres/ #0159 polymost  
351 4545d 20h spiker /  
350 4546d 11h spiker /  
349 4546d 12h spiker /polymost/screen/ Brought back the old structure  
348 4546d 14h spiker /  
347 4546d 18h loomsday /polymost/  
346 4547d 18h loomsday /polymost/textures/ polymost texture revised  
345 4547d 18h loomsday /  
344 4549d 14h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4549d 22h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4562d 21h spiker /highres/sprites/  
341 4563d 0h spiker /highres/sprites/  
340 4564d 6h spiker /highres/sprites/ Shotgun tweaks  
339 4564d 22h spiker /highres/sprites/  
338 4564d 22h spiker /highres/sprites/  
337 4565d 1h spiker /highres/sprites/  
336 4565d 2h spiker /highres/sprites/ shotgun  
335 4577d 16h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4578d 2h leod /highres/sprites/ revert r329 pistol clip definition  
333 4578d 16h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4578d 17h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4578d 23h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4580d 11h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4580d 16h spiker /highres/sprites/ more tweaks  
328 4583d 19h spiker /highres/ 4288 + shrinker projectile color match  
327 4584d 21h spiker /highres/sprites/ Trooper optimization  
326 4584d 23h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4585d 0h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4585d 12h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4585d 16h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4585d 18h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4586d 0h spiker /highres/sprites/ more pistol and hands fixes  
320 4588d 12h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4588d 12h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4590d 14h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4590d 18h leod /highres/textures/ Polymost grass #2  
316 4590d 18h leod /highres/ Polymost grass #1  
315 4591d 12h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4591d 16h spiker /highres/sprites/firstperson/ small tweak  
313 4591d 17h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba