Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
429 4151d 22h leod /maphacks/ UserMapHacks : Dharga, 1_bitch, Taamalus, and more  
428 4157d 13h loomsday /highres/sprites/ 1226 draft polymerization TEST (pals may appear innacurate)  
427 4157d 14h loomsday /highres/ normal for (not really a polymer texture) #1188  
426 4157d 16h loomsday /highres/sprites/ simple normalmap for nukebarrel  
425 4159d 10h leod / tile0961 (Exit Sign) by Steveeeie: glowmaps (slightly modified) merged into diffuse maps; UserMapHacks: Taamalus, Toxic Waste  
424 4159d 11h leod /highres/sprites/ tile0961 (Exit Sign) by Steveeeie; Old exit sign moved to signs_polymost.

Partly archival commit. This does not work as intended because glowmaps with different palettes are not supported.
 
423 4164d 14h leod /highres/ 0594 Airlock Sign resized to 512*512;
Polymost: use 4156_d;
run PNGOUT on recent textures
 
422 4165d 13h loomsday /highres/ crap, another forgotten-to-upload texture #4211 polymer version  
421 4165d 15h loomsday /highres/ $4210 polymer version

yeah.. I can upload the deflines for the texture and forget about textures themselves
 
420 4165d 17h loomsday /highres/ usermap tile #4156 polymer version  
419 4165d 22h loomsday /highres/ #4104 polymer version  
418 4166d 10h leod / 0594 Airlock Sign by Steveeeie;
textures.def fixed;
Polymost: use 4155_d;
UserMapHacks: DUKE2013, Escape aka HCR
 
417 4167d 6h loomsday /highres/ #4103 polymer version  
416 4171d 20h loomsday /highres/ usermaps tile #4155 polymer version  
415 4178d 13h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.
 
414 4180d 20h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
413 4209d 13h leod / E1L1.mhk, E1L2.mhk commented and reformatted to allow for scripted patching

Well, it's not likely that this will happen some time, tbh., but you never know.
 
412 4222d 15h leod / Maphacks: add line feed at the end of *.mhk files

hrp_extract.sh: Attrition<>Polymost HRP compatibility patch to prevent EDuke32 crashes. (Current Attrition: 1.40; current EDuke32: r3146)
 
411 4231d 12h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4239d 14h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4240d 16h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4244d 21h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4326d 20h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4329d 18h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4334d 15h loomsday /highres/textures/ more accurate glowmap  
404 4334d 15h loomsday /highres/ tile #390 polymerized  
403 4334d 17h leod /highres/sprites/ oops  
402 4334d 17h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
401 4334d 20h loomsday /highres/ tile #217 polymerized  
400 4334d 20h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
399 4334d 20h leod /highres/ Polymost: 0156 pal 22  
398 4334d 20h loomsday /highres/sprites/props/ angle +90 CW  
397 4335d 1h loomsday /highres/sprites/ chair #556 polymerized  
396 4335d 13h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4335d 13h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4336d 16h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4338d 22h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
392 4339d 20h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
391 4342d 16h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4342d 21h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant