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Rev Age Author Path Log message Diff
365 4442d 7h loomsday /highres/ #417 polymerized  
364 4442d 14h loomsday /highres/ #460 revised (polymer)  
363 4445d 20h loomsday /highres/ #454 revised [polymer]  
362 4446d 3h h266 /highres/screen/ improved crosshairs  
361 4448d 6h loomsday /highres/sprites/effects/ a bit of enhancement  
360 4455d 9h loomsday /highres/textures/ polymost texture upd  
359 4455d 9h loomsday /highres/ new polymost #367 & #368  
358 4459d 5h loomsday /highres/ polymost #369 texture revised  
357 4459d 8h loomsday /highres/textures/ polymost version of #354  
356 4459d 11h loomsday /highres/ polymost #317, #318 revised  
355 4459d 13h loomsday /highres/textures/ polymost version of #0328  
354 4459d 13h loomsday /highres/ rename 0328.png -> 0328_d.png  
353 4459d 14h loomsday /highres/textures/ polymost texture update  
352 4467d 10h loomsday /highres/ #0159 polymost  
351 4472d 8h spiker /  
350 4472d 23h spiker /  
349 4473d 0h spiker /polymost/screen/ Brought back the old structure  
348 4473d 2h spiker /  
347 4473d 5h loomsday /polymost/  
346 4474d 6h loomsday /polymost/textures/ polymost texture revised  
345 4474d 6h loomsday /  
344 4476d 2h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4476d 9h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4489d 8h spiker /highres/sprites/  
341 4489d 11h spiker /highres/sprites/  
340 4490d 18h spiker /highres/sprites/ Shotgun tweaks  
339 4491d 9h spiker /highres/sprites/  
338 4491d 10h spiker /highres/sprites/  
337 4491d 12h spiker /highres/sprites/  
336 4491d 13h spiker /highres/sprites/ shotgun  
335 4504d 4h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4504d 14h leod /highres/sprites/ revert r329 pistol clip definition  
333 4505d 3h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4505d 4h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4505d 11h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4506d 22h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4507d 3h spiker /highres/sprites/ more tweaks  
328 4510d 7h spiker /highres/ 4288 + shrinker projectile color match  
327 4511d 9h spiker /highres/sprites/ Trooper optimization  
326 4511d 11h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.