Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/ – Rev 409
Rev
Go to most recent revision
|
Show changed files
|
Directory listing
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Clear current filter
Rev
Age
Author
Path
Log message
Diff
409
4359d 21h
leod
/
sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.
hrp_readme.txt : update
408
4364d 2h
leod
/
texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)
hrp_extract.sh : cleanup
407
4446d 1h
leod
/
Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
406
4448d 22h
leod
/
tile 1015 (user maps only) - created by raping 0399
duke3d_hrp*.def : indicate repository snapshot version
405
4453d 20h
loomsday
/highres/textures/
more accurate glowmap
404
4453d 20h
loomsday
/highres/
tile #390 polymerized
403
4453d 22h
leod
/highres/sprites/
oops
402
4453d 22h
leod
/
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map
401
4454d 1h
loomsday
/highres/
tile #217 polymerized
400
4454d 1h
leod
/highres/sprites/
Polymost: keep old chair. It fits better IMO.
399
4454d 1h
leod
/highres/
Polymost: 0156 pal 22
398
4454d 1h
loomsday
/highres/sprites/props/
angle +90 CW
397
4454d 6h
loomsday
/highres/sprites/
chair #556 polymerized
396
4454d 18h
leod
/
Polymost glowmaps added; duke3d.def: remove irritating comment.
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.
duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
395
4454d 18h
leod
/highres/
Polymer glowmaps renamed
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
394
4455d 21h
loomsday
/highres/sprites/
spec'n diffuse sharpness tweak
393
4458d 3h
h266
/highres/sprites/
correctly animated Polymer HUD Devastator (2510-2511)
392
4459d 1h
leod
/highres/
Polymost: detail maps for diffuse maps borrowed from Polymer
391
4461d 21h
leod
/
move highpalookup[sic!] definitions to a separate file
devistator -> devastator
390
4462d 2h
leod
/
glowmaps renamed for consistent naming style
hydrent -> hydrant
389
4462d 20h
leod
/highres/textures/
1103 PNGout-processed since ImageMagick declared it corrupt
388
4465d 23h
leod
/highres/
Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
387
4468d 2h
leod
/highres/
Polymost : good old reddish tint for some of the backported Polymer textures
shrink paper_crumpled
386
4468d 17h
leod
/highres/sprites/firstperson_polymost/
Polymost : keycard in 2563_tripkeyhand flipped
Note : flipped 255x153 rectangle in upper right corner
385
4470d 0h
h266
/highres/sprites/
Cover #2614 with #2615 for portability instead of doing nothing.
384
4470d 20h
leod
/
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
383
4471d 16h
h266
/highres/screen/
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.
382
4471d 20h
loomsday
/highres/
#216 polymerized
381
4472d 4h
loomsday
/highres/
#353 polymerized
380
4474d 17h
leod
/highres/
Polymer-only diffuse maps renamed with "_d" for clarity
379
4477d 2h
leod
/highres/sprites/
Polymost : drop old models 0913_fence, 2581_scuba
378
4477d 5h
leod
/highres/sprites/firstperson_polymost/
Obsolete Polymost texture 2510_devastator.png removed
377
4477d 22h
loomsday
/highres/
oops
376
4478d 2h
leod
/highres/sprites/
Cleanup : some Polymost-only textures moved
375
4480d 21h
leod
/installer/
hrp_extract.sh : accept some old-style definitions
374
4484d 0h
leod
/highres/sprites/
Fix #+ß´@ typo.
373
4484d 3h
leod
/
Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes.
372
4497d 19h
loomsday
/highres/
#373-375 polymerized
371
4501d 21h
loomsday
/highres/
#4222 polymerized + #4221n heightmap fix
370
4501d 22h
loomsday
/highres/
#4223 polymerized