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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 359
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Diff
359
4481d 11h
loomsday
/highres/
new polymost #367 & #368
358
4485d 7h
loomsday
/highres/
polymost #369 texture revised
357
4485d 10h
loomsday
/highres/textures/
polymost version of #354
356
4485d 13h
loomsday
/highres/
polymost #317, #318 revised
355
4485d 15h
loomsday
/highres/textures/
polymost version of #0328
354
4485d 15h
loomsday
/highres/
rename 0328.png -> 0328_d.png
353
4485d 16h
loomsday
/highres/textures/
polymost texture update
352
4493d 12h
loomsday
/highres/
#0159 polymost
351
4498d 10h
spiker
/
350
4499d 1h
spiker
/
349
4499d 2h
spiker
/polymost/screen/
Brought back the old structure
348
4499d 4h
spiker
/
347
4499d 7h
loomsday
/polymost/
346
4500d 8h
loomsday
/polymost/textures/
polymost texture revised
345
4500d 8h
loomsday
/
344
4502d 4h
spiker
/
Complete split of Polymer and Polymost. That was really necessary!
343
4502d 11h
spiker
/
Complete split of Polymer and Polymost! That was really necessary!
342
4515d 10h
spiker
/highres/sprites/
341
4515d 13h
spiker
/highres/sprites/
340
4516d 20h
spiker
/highres/sprites/
Shotgun tweaks
339
4517d 11h
spiker
/highres/sprites/
338
4517d 12h
spiker
/highres/sprites/
337
4517d 14h
spiker
/highres/sprites/
336
4517d 15h
spiker
/highres/sprites/
shotgun
335
4530d 6h
leod
/highres/
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor
334
4530d 16h
leod
/highres/sprites/
revert r329 pistol clip definition
333
4531d 5h
leod
/installer/
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check
332
4531d 6h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
331
4531d 13h
leod
/installer/
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE
330
4533d 0h
leod
/
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
329
4533d 5h
spiker
/highres/sprites/
more tweaks
328
4536d 9h
spiker
/highres/
4288 + shrinker projectile color match
327
4537d 11h
spiker
/highres/sprites/
Trooper optimization
326
4537d 13h
leod
/highres/
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
325
4537d 14h
leod
/installer/
make version commandlne parameter work with full, both, and all
324
4538d 1h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
323
4538d 6h
spiker
/highres/sprites/firstperson/
more pistol fixes
322
4538d 7h
spiker
/highres/sprites/
pistol specular and geometry adjustments
321
4538d 13h
spiker
/highres/sprites/
more pistol and hands fixes
320
4541d 1h
leod
/
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.