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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 362
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Diff
362
4472d 10h
h266
/highres/screen/
improved crosshairs
361
4474d 13h
loomsday
/highres/sprites/effects/
a bit of enhancement
360
4481d 15h
loomsday
/highres/textures/
polymost texture upd
359
4481d 16h
loomsday
/highres/
new polymost #367 & #368
358
4485d 12h
loomsday
/highres/
polymost #369 texture revised
357
4485d 14h
loomsday
/highres/textures/
polymost version of #354
356
4485d 18h
loomsday
/highres/
polymost #317, #318 revised
355
4485d 20h
loomsday
/highres/textures/
polymost version of #0328
354
4485d 20h
loomsday
/highres/
rename 0328.png -> 0328_d.png
353
4485d 21h
loomsday
/highres/textures/
polymost texture update
352
4493d 17h
loomsday
/highres/
#0159 polymost
351
4498d 15h
spiker
/
350
4499d 6h
spiker
/
349
4499d 6h
spiker
/polymost/screen/
Brought back the old structure
348
4499d 9h
spiker
/
347
4499d 12h
loomsday
/polymost/
346
4500d 12h
loomsday
/polymost/textures/
polymost texture revised
345
4500d 13h
loomsday
/
344
4502d 8h
spiker
/
Complete split of Polymer and Polymost. That was really necessary!
343
4502d 16h
spiker
/
Complete split of Polymer and Polymost! That was really necessary!
342
4515d 15h
spiker
/highres/sprites/
341
4515d 18h
spiker
/highres/sprites/
340
4517d 1h
spiker
/highres/sprites/
Shotgun tweaks
339
4517d 16h
spiker
/highres/sprites/
338
4517d 17h
spiker
/highres/sprites/
337
4517d 19h
spiker
/highres/sprites/
336
4517d 20h
spiker
/highres/sprites/
shotgun
335
4530d 11h
leod
/highres/
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor
334
4530d 20h
leod
/highres/sprites/
revert r329 pistol clip definition
333
4531d 10h
leod
/installer/
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check
332
4531d 11h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
331
4531d 17h
leod
/installer/
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE
330
4533d 5h
leod
/
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
329
4533d 10h
spiker
/highres/sprites/
more tweaks
328
4536d 13h
spiker
/highres/
4288 + shrinker projectile color match
327
4537d 16h
spiker
/highres/sprites/
Trooper optimization
326
4537d 17h
leod
/highres/
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
325
4537d 18h
leod
/installer/
make version commandlne parameter work with full, both, and all
324
4538d 6h
leod
/
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
323
4538d 11h
spiker
/highres/sprites/firstperson/
more pistol fixes