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472 4115d 10h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4115d 11h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4115d 11h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4115d 12h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4115d 14h spiker /highres/ Jetpack 2013  
467 4116d 8h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
466 4116d 8h leod / 1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun  
465 4116d 11h spiker /highres/sprites/ Some Duke fixes  
464 4117d 6h leod / 1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming  
463 4117d 13h leod / Frozen Duke workaround; small maphack fix  
462 4118d 4h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4118d 4h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4118d 6h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4118d 7h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
458 4118d 11h spiker /highres/screen/menu/  
457 4118d 12h spiker /highres/textures/ 4264 color match  
456 4118d 13h spiker /highres/sprites/  
455 4118d 13h spiker /highres/ Duke and Cycloid  
454 4119d 3h leod / Polymost : use 4274_d.png; Minor maphack stuff  
453 4119d 9h spiker /highres/ 4274  
452 4121d 4h loomsday /highres/ tile #314 polymer version  
451 4122d 4h leod / Polymost : use 4264_d.png; UserMapHacks : Commercial Catastrophy (advertise), Cruisin' for a Bruisin' (cruise)  
450 4123d 7h spiker /highres/ 4264  
449 4123d 10h spiker /highres/textures/ ...normal map update  
448 4123d 10h spiker /highres/textures/ 4265 normal map update  
447 4126d 6h loomsday /highres/ a normalmap for #228  
446 4126d 7h loomsday /highres/ tile #313 polymer version  
445 4127d 10h leod /maphacks/ UserMapHacks : Midnight Arrival, New York Nightmare Episode, Reform, Red Sun, Anorak City, Preston Road, Dark Horizon  
444 4128d 2h loomsday /highres/ tile #1024 polymer version  
443 4134d 12h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4134d 12h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4135d 5h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons  
440 4135d 11h loomsday /highres/ tile #4097 polymer version  
439 4135d 12h loomsday /highres/textures/ useless alpha channel removed  
438 4135d 14h loomsday /highres/textures/ crap, hidden layer  
437 4137d 3h leod / tile4408 added to 4407 robot mouse model definition

UserMapHacks : Bank, Cathedral, Duke 12:12, Eye-Witness, Moonbase 2
 
436 4138d 6h loomsday /highres/ tile #1178 polymer version  
435 4141d 6h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
434 4142d 12h loomsday /highres/ tile #0843 polymer version  
433 4144d 7h leod /highres/sprites/ tile0917 (Firealarm) resized to 512*512;
Polymost: use previous Polymer tile0917 (model and diffuse map)