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Rev Age Author Path Log message Diff
480 4119d 14h spiker /highres/sprites/props/ dukeburger update  
479 4121d 8h leod / 3DRealms maphacks rearranged  
478 4122d 9h spiker /highres/sprites/ Dukeburger with new Duke model  
477 4123d 2h leod /maphacks/ UserMapHacks : Hellish Doom, Last Pissed Time, EDF Computer Base, Last Train to Marsville (MARSBASE), We Store Your Crap Remix (r3mix)  
476 4123d 19h spiker /highres/sprites/ Frozen Duke  
475 4124d 18h spiker /highres/sprites/characters/ Minor Duke fixes  
474 4125d 4h leod / Polymost HUD : use old HUD Jetpack to match the Polmost pickup  
473 4125d 6h leod / 1.3D maphacks: Fix Polymer lighting  
472 4125d 11h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4125d 13h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4125d 13h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4125d 14h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4125d 16h spiker /highres/ Jetpack 2013  
467 4126d 9h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
466 4126d 10h leod / 1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun  
465 4126d 13h spiker /highres/sprites/ Some Duke fixes  
464 4127d 8h leod / 1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming  
463 4127d 15h leod / Frozen Duke workaround; small maphack fix  
462 4128d 6h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4128d 6h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4128d 8h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4128d 9h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
458 4128d 13h spiker /highres/screen/menu/  
457 4128d 14h spiker /highres/textures/ 4264 color match  
456 4128d 14h spiker /highres/sprites/  
455 4128d 15h spiker /highres/ Duke and Cycloid  
454 4129d 5h leod / Polymost : use 4274_d.png; Minor maphack stuff  
453 4129d 10h spiker /highres/ 4274  
452 4131d 6h loomsday /highres/ tile #314 polymer version  
451 4132d 6h leod / Polymost : use 4264_d.png; UserMapHacks : Commercial Catastrophy (advertise), Cruisin' for a Bruisin' (cruise)  
450 4133d 9h spiker /highres/ 4264  
449 4133d 12h spiker /highres/textures/ ...normal map update  
448 4133d 12h spiker /highres/textures/ 4265 normal map update  
447 4136d 8h loomsday /highres/ a normalmap for #228  
446 4136d 8h loomsday /highres/ tile #313 polymer version  
445 4137d 11h leod /maphacks/ UserMapHacks : Midnight Arrival, New York Nightmare Episode, Reform, Red Sun, Anorak City, Preston Road, Dark Horizon  
444 4138d 4h loomsday /highres/ tile #1024 polymer version  
443 4144d 14h leod /highres/sprites/ 0917_firealarm_n.png : resized to 512*512;
0136_sdoorswitch_* : moved Polymost-only textures
 
442 4144d 14h leod / 0917/0961 : new MD3 + normal maps;
0712 : Polymost keeps old switch;
UserMapHacks : Anarchy City, Duke Underground, Hostel, Overtime, and more
 
441 4145d 6h loomsday /highres/sprites/ polymer lighting was horrible on this switch, fixed by normalmap and few more polygons