Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
496 4069d 2h leod /maphacks/ UserMapHacks : Quantum Physics, KaiseR Land 1-3, BoSPX, and more  
495 4071d 5h leod /maphacks/ UserMapHacks : WGCity, TTA2, Undesire, NBCBP, WCTime, and more

More maphack reviews

There seems to be a light at the end of the tunnel...
 
494 4074d 3h leod /maphacks/ UserMapHacks : Abig1, 16384/Aremade1, FactoryX; major reviews of Roch series and others  
493 4077d 1h leod / UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)

misc. maphack fixes and updates
hud_polymost.def : cosmetic
 
492 4079d 3h nightfright /highres/screen/ hud.def: tile #33 ("INV" mini-HUD box) was defined twice  
491 4082d 7h leod / UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates
 
490 4091d 7h leod / Maphack fixes & updates  
489 4092d 23h leod /maphacks/ UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes  
488 4096d 2h leod /maphacks/ UserMapHacks : 47 Fornax, Desert Hives, It Lives, LOST, Neutron Base, Payback, Paradisiac Shopping  
487 4100d 3h nightfright /highres/sprites/ Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code  
486 4108d 0h leod / tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale
 
485 4116d 0h leod / tile0608 added to 0607 antenna model definition;
UserMapHacks : Battlefield3, Red Rock, Slammer ("Breakin in then out.")
 
484 4121d 0h leod /maphacks/ UserMapHacks : A.dream2, Drafted  
483 4123d 4h leod / Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk  
482 4130d 4h spiker /highres/ Marked pipebomb, 5099-5104  
481 4132d 5h leod /maphacks/ UserMapHacks : Infestation in Time Revisited Ep.1+2, Rush Back, XXXmas98  
480 4134d 8h spiker /highres/sprites/props/ dukeburger update  
479 4136d 2h leod / 3DRealms maphacks rearranged  
478 4137d 3h spiker /highres/sprites/ Dukeburger with new Duke model  
477 4137d 21h leod /maphacks/ UserMapHacks : Hellish Doom, Last Pissed Time, EDF Computer Base, Last Train to Marsville (MARSBASE), We Store Your Crap Remix (r3mix)  
476 4138d 13h spiker /highres/sprites/ Frozen Duke  
475 4139d 12h spiker /highres/sprites/characters/ Minor Duke fixes  
474 4139d 22h leod / Polymost HUD : use old HUD Jetpack to match the Polmost pickup  
473 4140d 1h leod / 1.3D maphacks: Fix Polymer lighting  
472 4140d 6h leod /highres/sprites/ move old jetpack to pickups_polymost; 0041_chanigunammo.png->0041_chaingunammo.png  
471 4140d 7h leod /highres/sprites/props/ 0407/0411 fansprite_* : resized to 1024*1024; MD3s added  
470 4140d 7h leod /highres/sprites/ Final version or not : saving Spiker's life seems appropriate for the HRP :
tile0407/0411 (fansprite/broke) by Steveeeie (full size); old version moved to props_polymost
 
469 4140d 8h spiker /highres/sprites/ New Cycloid rotating hologram head  
468 4140d 10h spiker /highres/ Jetpack 2013  
467 4141d 3h leod /highres/sprites/ Cleanup ... restore babe glowmap definitions from characters.def r459  
466 4141d 4h leod / 1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun  
465 4141d 7h spiker /highres/sprites/ Some Duke fixes  
464 4142d 2h leod / 1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming  
463 4142d 9h leod / Frozen Duke workaround; small maphack fix  
462 4143d 0h leod /highres/sprites/ 0052 healthbottle_* : resized to 512*512; MD3 added; pickups_polymost.def fixed  
461 4143d 0h leod / tile0052 (Health Bottle aka Sixpack) by Steveeeie (full size); old version moved to pickups_polymost  
460 4143d 2h leod /highres/sprites/ Polymost cycloid moved to monsters_polymost; run PNGOUT on cycloid textures  
459 4143d 3h leod /highres/ Polymost characters moved to characters_polymost; run PNGOUT on 1405* and new menu textures  
458 4143d 7h spiker /highres/screen/menu/  
457 4143d 8h spiker /highres/textures/ 4264 color match