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Rev Age Author Path Log message Diff
659 3485d 2h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
658 3499d 3h loomsday /highres/ #242 polymerized  
657 3503d 10h leod / 1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup
 
656 3510d 5h leod / Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases
 
655 3510d 7h loomsday /highres/ tile #802 polymerized  
654 3517d 3h loomsday /highres/ #3394-96 polymerized  
653 3520d 3h loomsday /highres/sprites/ trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture  
652 3525d 10h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
651 3538d 6h leod /maphacks/ Hi Roma Loom! Nice to see you back on duty :-)
UserMapHacks: blablabla
 
650 3540d 5h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3545d 12h loomsday /highres/ tile #348 +norm +spec  
648 3557d 5h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3571d 9h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3587d 3h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3601d 11h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3629d 2h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3631d 9h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3651d 11h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3670d 2h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3681d 6h leod / UserMapHacks: big update  
639 3697d 7h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3720d 3h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3729d 6h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3730d 8h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3748d 3h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3769d 10h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3783d 9h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3790d 8h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3792d 6h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3794d 6h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3798d 5h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3798d 5h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3800d 6h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3802d 5h loomsday /highres/ tile #609 is now proper polymer  
625 3805d 3h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3809d 4h loomsday /highres/ hmm.. looks like something from a todo list  
623 3811d 3h loomsday /highres/ tile #446 polymerized  
622 3811d 3h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3811d 7h loomsday /highres/ tile #441 polymerized  
620 3811d 7h loomsday /highres/ tile #310 polymerized