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573 4003d 22h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 4007d 22h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 4009d 1h spiker / 0280  
570 4010d 2h spiker /highres/sprites/ 1354 Luke Skywalker  
569 4010d 20h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 4015d 6h spiker /highres/sprites/ Mightyboot update  
567 4015d 7h spiker /highres/textures/ 5099-5104 update  
566 4017d 20h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
565 4019d 0h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 4019d 2h spiker /highres/sprites/  
563 4019d 2h spiker /highres/sprites/ quick kick update  
562 4019d 3h spiker /highres/sprites/ new mighty boot  
561 4020d 8h spiker / 4900-4902 duke - tag, was difficult, lol  
560 4021d 1h leod / UserMapHacks: Plug and Pray Remake, MHK reviews  
559 4023d 8h leod / PNGOUT nitpicking  
558 4023d 23h spiker /highres/sprites/characters/ optimized  
557 4024d 0h spiker /highres/sprites/characters/ Added some detail  
556 4024d 1h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 4024d 6h spiker /highres/sprites/characters/ terminator last second update  
554 4025d 4h spiker /highres/sprites/ 1356-1357 terminator  
553 4028d 3h spiker /highres/textures/ 0362_d update  
552 4028d 3h spiker /highres/ 4228, 4229  
551 4028d 5h spiker /highres/sprites/ Part 2  
550 4028d 5h spiker /highres/sprites/ Duke restored.  
549 4028d 22h leod / 2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews
 
548 4032d 6h spiker /highres/screen/menu/ updated screens  
547 4036d 5h leod / #2710 : 2013Cycloid model v1.2 by Tea Monster

UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01
 
546 4048d 4h leod / Restore Polymer HRP hydrant location for 5.3 release consistency

UserMapHacks : random dukematch levels
 
545 4051d 8h spiker /highres/sprites/ Chaingun muzzle flash improvment  
544 4052d 9h spiker /highres/sprites/ Pistol hand update  
543 4053d 0h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 4053d 21h loomsday /highres/ #0259 polymerized  
541 4053d 23h loomsday /highres/ not sure if metal or concrete but meh...  
540 4054d 2h loomsday /highres/ #1179 polymerized  
539 4054d 22h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 4055d 1h loomsday /highres/ tile #243 polymerized  
537 4059d 6h spiker /highres/textures/ 5099-5104 update  
536 4086d 5h leod /maphacks/ UserMapHacks: In Duke We Trust aka Nitefall; MHK reviews  
535 4088d 2h leod / Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews  
534 4088d 10h nightfright /highres/sprites/characters/ Updated Duke model skins (#1405) by Tea Monster