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Rev Age Author Path Log message Diff
603 3960d 1h loomsday /highres/ #150 polymer version revised  
602 3961d 1h loomsday /highres/ #795 polymerized + new polymost version  
601 3964d 2h loomsday /highres/ #395 cosmetic tweaks / #197 polymerized  
600 3964d 7h loomsday /highres/ tile #705/706 polymerized  
599 3971d 2h loomsday /highres/ animated tile #294-296 polymerized  
598 3971d 10h loomsday /highres/ tile #451/452 polymerized  
597 3972d 1h loomsday /highres/ tile #453 polymerized  
596 3975d 0h leod /maphacks/ UserMapHacks: Alien Rendezvous, EDF Base, EDF Secret Base, Maads, and more;
MHK reviews completed. All UserMapHacks comply with HRP 5.3.
 
595 3986d 23h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
594 3993d 0h leod / UserMapHacks: X64-2, Duke 23:4, Military Madness, Sunburn;
MHK reviews;
hrp_todo update;
PNGOUT optimizations;
 
593 3998d 2h loomsday /highres/textures/ resolution and cosmetic update  
592 4004d 6h leod / hrp_todo update;
UserMapHacks: Ballroom, Condemed, Fruit Loops, Shuttle Service, Voices of Authority;
MHK reviews
 
591 4010d 23h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 4015d 21h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
589 4019d 4h loomsday /highres/ oops... forgot to set the scale on #4282  
588 4019d 4h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
587 4019d 21h loomsday /highres/ re-added #4201 due to some svn glitch, + #0791 polymerized  
586 4019d 22h loomsday /highres/ #4282 + #0793 + #4201 polymerized (looks like the most used tiles on Derelict)  
585 4020d 4h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
584 4020d 8h loomsday /highres/ #4286, #4287 polymerized (derelict set)  
583 4020d 21h leod / 4308_S.png: fix case; PNGOUT optimizations;
UserMapHacks: Outpost, JMW-DM1, more DM maps; MHK reviews
 
582 4020d 23h loomsday /highres/ #4285 polymerized (part of set in derelict map)  
581 4021d 1h loomsday /highres/ tile #4308 polymerized (another part of derelict set)  
580 4022d 0h loomsday /highres/ #4284 deflines copied from #4283 since those tiles differ only in terms of polymost  
579 4022d 0h loomsday /highres/ tile #4283 polymerized, looks like it's just a small piece of quite a set on derelict  
578 4023d 1h loomsday /highres/ tile #196 polymerized  
577 4026d 2h leod / UserMapHacks: Bobsp4, ABBA, WLand, DHFC; MHK reviews  
576 4031d 3h leod / UserMapHacks: Bedrone, Deadfall, Xmas2k1/2, and more; MHK reviews  
575 4038d 3h leod / MHK reviews  
574 4039d 3h leod /maphacks/ UserMapHacks: NWinter completed, Subarctica  
573 4040d 1h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 4044d 1h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
571 4045d 3h spiker / 0280  
570 4046d 4h spiker /highres/sprites/ 1354 Luke Skywalker  
569 4046d 23h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 4051d 8h spiker /highres/sprites/ Mightyboot update  
567 4051d 10h spiker /highres/textures/ 5099-5104 update  
566 4053d 23h leod / Version strings update; Mark Skelton credits added to hrp_readme.txt
UserMapHacks: Clearwater aka cranium, Begin To Nowhere, Men In Black; MHK reviews
 
565 4055d 3h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 4055d 4h spiker /highres/sprites/