Rev |
Age |
Author |
Path |
Log message |
Diff |
528 |
4054d 7h |
leod |
/highres/sprites/ice/ |
PNGOUT optimizations part 17 (final): sprites #8: ice
Both new and old PNGs convert to binary identical TGAs |
|
527 |
4054d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 16: sprites #7: monsters
Both new and old PNGs convert to binary identical TGAs |
|
526 |
4054d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 15: sprites #6: characters
Both new and old PNGs convert to binary identical TGAs |
|
525 |
4054d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 14: sprites #5: firstperson
Both new and old PNGs convert to binary identical TGAs |
|
524 |
4054d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 13: sprites #4: pickups
Both new and old PNGs convert to binary identical TGAs |
|
523 |
4054d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 12: sprites #3: props
Both new and old PNGs convert to binary identical TGAs |
|
522 |
4054d 7h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4054d 8h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
520 |
4054d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 8: textures #6
Both new and old PNGs convert to binary identical TGAs |
|
519 |
4054d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 7: textures #5
Both new and old PNGs convert to binary identical TGAs |
|
518 |
4054d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #4
Both new and old PNGs convert to binary identical TGAs |
|
517 |
4054d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 6: textures #3
Both new and old PNGs convert to binary identical TGAs |
|
516 |
4054d 8h |
leod |
/highres/textures/ |
PNGOUT optimizations part 5: textures #2
Both new and old PNGs convert to binary identical TGAs |
|
515 |
4054d 9h |
leod |
/highres/textures/ |
PNGOUT optimizations part 4: textures #1
Both new and old PNGs convert to binary identical TGAs |
|
514 |
4054d 9h |
leod |
/highres/screen/ |
PNGOUT optimizations part 3: screen (fonts, hud, menu)
Both new and old PNGs convert to binary identical TGAs |
|
513 |
4054d 9h |
leod |
/highres/ |
PNGOUT optimizations part 2: common, detail, projections, skyboxes
Both new and old PNGs convert to binary identical TGAs |
|
512 |
4054d 9h |
leod |
/highpal/ |
PNGOUT optimizations (you have been warned) part 1: highpal
Both new and old PNGs convert to binary identical TGAs |
|
511 |
4054d 9h |
leod |
/ |
UserMapHacks: Valves, A.dream; MHK reviews |
|
510 |
4065d 2h |
leod |
/ |
UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews |
|
509 |
4071d 1h |
leod |
/maphacks/ |
UserMapHacks: BaeReDX, Jungle Tour 3, Ruin; DukePlus maphacks completed & reviewed |
|
508 |
4080d 19h |
leod |
/maphacks/ |
UserMapHacks: LORCH2, Haunted Castle; Duke in D.C. maphacks reviewed |
|
507 |
4088d 23h |
leod |
/ |
Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh! |
|
506 |
4094d 1h |
leod |
/ |
0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;
UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps |
|
505 |
4102d 20h |
leod |
/ |
0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost
UserMapHacks : Suburbs, MatH: Suburbs |
|
504 |
4105d 22h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
503 |
4108d 1h |
loomsday |
/highres/ |
#4117 polymost version |
|
502 |
4108d 8h |
loomsday |
/highres/ |
#4350 polymer + #4349 sharpen |
|
501 |
4108d 19h |
loomsday |
/highres/ |
#4349 polymer, w/o parallax to match 4350 which is a sprite-only texture |
|
500 |
4111d 8h |
spiker |
/highres/sprites/pickups/ |
Shotgun rotated, centered origin |
|
499 |
4115d 22h |
leod |
/ |
Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.
Move some maphacks |
|
498 |
4115d 23h |
leod |
/maphacks/ |
UserMapHacks : WGRealms, Moonbase Accident, ... |
|
497 |
4121d 20h |
leod |
/maphacks/ |
move MRCK maphacks |
|
496 |
4121d 21h |
leod |
/maphacks/ |
UserMapHacks : Quantum Physics, KaiseR Land 1-3, BoSPX, and more |
|
495 |
4124d 0h |
leod |
/maphacks/ |
UserMapHacks : WGCity, TTA2, Undesire, NBCBP, WCTime, and more
More maphack reviews
There seems to be a light at the end of the tunnel... |
|
494 |
4126d 22h |
leod |
/maphacks/ |
UserMapHacks : Abig1, 16384/Aremade1, FactoryX; major reviews of Roch series and others |
|
493 |
4129d 20h |
leod |
/ |
UserMapHacks : Oranges, Discarded Stronghold, Operation: Get Bike Back, Transport2,
Duke Nukem Eternity (if you choose to replace the HRP it comes with)
misc. maphack fixes and updates
hud_polymost.def : cosmetic |
|
492 |
4131d 22h |
nightfright |
/highres/screen/ |
hud.def: tile #33 ("INV" mini-HUD box) was defined twice |
|
491 |
4135d 2h |
leod |
/ |
UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates |
|
490 |
4144d 2h |
leod |
/ |
Maphack fixes & updates |
|
489 |
4145d 18h |
leod |
/maphacks/ |
UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes |
|