Rev |
Age |
Author |
Path |
Log message |
Diff |
639 |
3642d 17h |
leod |
/ |
Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more |
|
638 |
3665d 13h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3674d 16h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3675d 18h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3693d 13h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3714d 20h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3728d 19h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3735d 18h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3737d 16h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3739d 16h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3743d 15h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3743d 15h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3745d 16h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3747d 15h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3750d 13h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3754d 15h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|
623 |
3756d 13h |
loomsday |
/highres/ |
tile #446 polymerized |
|
622 |
3756d 14h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
621 |
3756d 17h |
loomsday |
/highres/ |
tile #441 polymerized |
|
620 |
3756d 18h |
loomsday |
/highres/ |
tile #310 polymerized |
|
619 |
3763d 11h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
618 |
3763d 22h |
loomsday |
/highres/ |
sprite #915 polymerized |
|
617 |
3764d 15h |
loomsday |
/highres/ |
texture #1186 + #718 (pretty sure they are from one set) polymerized |
|
616 |
3765d 14h |
loomsday |
/highres/ |
#1191 fake polymerization |
|
615 |
3765d 15h |
loomsday |
/highres/ |
#1174/1175 polymerized |
|
614 |
3768d 10h |
leod |
/ |
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks |
|
613 |
3771d 1h |
loomsday |
/highres/sprites/ |
oops.. too soon (reverted to previous deflines) |
|
612 |
3771d 11h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
611 |
3782d 17h |
loomsday |
/highres/sprites/ |
sprite #660 updated to polymer (normalmap & specularpower value set) |
|
610 |
3783d 11h |
leod |
/ |
#1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station |
|
609 |
3783d 14h |
loomsday |
/highres/sprites/ |
model #584 polymerized |
|
608 |
3784d 11h |
loomsday |
/highres/sprites/ |
#976 ventshaft model and texture polymerized |
|
607 |
3784d 15h |
loomsday |
/highres/sprites/ |
#1227 nukebarrel model & textures update |
|
606 |
3788d 21h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
605 |
3791d 16h |
loomsday |
/highres/sprites/ |
should have been uploaded few days ago. wtf |
|
604 |
3794d 11h |
loomsday |
/highres/sprites/props/ |
sprite #621 revised |
|
603 |
3794d 14h |
loomsday |
/highres/ |
#150 polymer version revised |
|
602 |
3795d 15h |
loomsday |
/highres/ |
#795 polymerized + new polymost version |
|
601 |
3798d 15h |
loomsday |
/highres/ |
#395 cosmetic tweaks / #197 polymerized |
|
600 |
3798d 20h |
loomsday |
/highres/ |
tile #705/706 polymerized |
|