Rev |
Age |
Author |
Path |
Log message |
Diff |
638 |
3689d 23h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3699d 2h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3700d 4h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3717d 23h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3739d 6h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3753d 5h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3760d 4h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3762d 2h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3764d 2h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3768d 1h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3768d 1h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3770d 2h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3772d 1h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3774d 23h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3779d 1h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|
623 |
3780d 23h |
loomsday |
/highres/ |
tile #446 polymerized |
|
622 |
3781d 0h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
621 |
3781d 3h |
loomsday |
/highres/ |
tile #441 polymerized |
|
620 |
3781d 4h |
loomsday |
/highres/ |
tile #310 polymerized |
|
619 |
3787d 21h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
618 |
3788d 8h |
loomsday |
/highres/ |
sprite #915 polymerized |
|
617 |
3789d 1h |
loomsday |
/highres/ |
texture #1186 + #718 (pretty sure they are from one set) polymerized |
|
616 |
3790d 0h |
loomsday |
/highres/ |
#1191 fake polymerization |
|
615 |
3790d 1h |
loomsday |
/highres/ |
#1174/1175 polymerized |
|
614 |
3792d 20h |
leod |
/ |
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks |
|
613 |
3795d 11h |
loomsday |
/highres/sprites/ |
oops.. too soon (reverted to previous deflines) |
|
612 |
3795d 21h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
611 |
3807d 3h |
loomsday |
/highres/sprites/ |
sprite #660 updated to polymer (normalmap & specularpower value set) |
|
610 |
3807d 21h |
leod |
/ |
#1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station |
|
609 |
3808d 0h |
loomsday |
/highres/sprites/ |
model #584 polymerized |
|
608 |
3808d 21h |
loomsday |
/highres/sprites/ |
#976 ventshaft model and texture polymerized |
|
607 |
3809d 1h |
loomsday |
/highres/sprites/ |
#1227 nukebarrel model & textures update |
|
606 |
3813d 7h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
605 |
3816d 2h |
loomsday |
/highres/sprites/ |
should have been uploaded few days ago. wtf |
|
604 |
3818d 21h |
loomsday |
/highres/sprites/props/ |
sprite #621 revised |
|
603 |
3819d 0h |
loomsday |
/highres/ |
#150 polymer version revised |
|
602 |
3820d 1h |
loomsday |
/highres/ |
#795 polymerized + new polymost version |
|
601 |
3823d 1h |
loomsday |
/highres/ |
#395 cosmetic tweaks / #197 polymerized |
|
600 |
3823d 6h |
loomsday |
/highres/ |
tile #705/706 polymerized |
|
599 |
3830d 1h |
loomsday |
/highres/ |
animated tile #294-296 polymerized |
|