Rev |
Age |
Author |
Path |
Log message |
Diff |
638 |
3792d 10h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3801d 14h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3802d 15h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3820d 10h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3841d 18h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3855d 16h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3862d 15h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3864d 13h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3866d 14h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3870d 12h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3870d 12h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3872d 14h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3874d 13h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3877d 10h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3881d 12h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|
623 |
3883d 10h |
loomsday |
/highres/ |
tile #446 polymerized |
|
622 |
3883d 11h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
621 |
3883d 15h |
loomsday |
/highres/ |
tile #441 polymerized |
|
620 |
3883d 15h |
loomsday |
/highres/ |
tile #310 polymerized |
|
619 |
3890d 8h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
618 |
3890d 19h |
loomsday |
/highres/ |
sprite #915 polymerized |
|
617 |
3891d 13h |
loomsday |
/highres/ |
texture #1186 + #718 (pretty sure they are from one set) polymerized |
|
616 |
3892d 11h |
loomsday |
/highres/ |
#1191 fake polymerization |
|
615 |
3892d 12h |
loomsday |
/highres/ |
#1174/1175 polymerized |
|
614 |
3895d 7h |
leod |
/ |
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks |
|
613 |
3897d 23h |
loomsday |
/highres/sprites/ |
oops.. too soon (reverted to previous deflines) |
|
612 |
3898d 8h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
611 |
3909d 15h |
loomsday |
/highres/sprites/ |
sprite #660 updated to polymer (normalmap & specularpower value set) |
|
610 |
3910d 8h |
leod |
/ |
#1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station |
|
609 |
3910d 12h |
loomsday |
/highres/sprites/ |
model #584 polymerized |
|
608 |
3911d 9h |
loomsday |
/highres/sprites/ |
#976 ventshaft model and texture polymerized |
|
607 |
3911d 12h |
loomsday |
/highres/sprites/ |
#1227 nukebarrel model & textures update |
|
606 |
3915d 19h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
605 |
3918d 14h |
loomsday |
/highres/sprites/ |
should have been uploaded few days ago. wtf |
|
604 |
3921d 8h |
loomsday |
/highres/sprites/props/ |
sprite #621 revised |
|
603 |
3921d 12h |
loomsday |
/highres/ |
#150 polymer version revised |
|
602 |
3922d 12h |
loomsday |
/highres/ |
#795 polymerized + new polymost version |
|
601 |
3925d 13h |
loomsday |
/highres/ |
#395 cosmetic tweaks / #197 polymerized |
|
600 |
3925d 17h |
loomsday |
/highres/ |
tile #705/706 polymerized |
|
599 |
3932d 13h |
loomsday |
/highres/ |
animated tile #294-296 polymerized |
|