Rev |
Age |
Author |
Path |
Log message |
Diff |
667 |
3410d 16h |
leod |
/ |
#2264: zadd 1 to avoid flickering in Polymer;
UserMapHacks: catch up with recent releases (Kamikaze still pending though) |
|
666 |
3435d 4h |
leod |
/ |
#0336-0338: remove x/yscale;
Polymost: use new cranepole, move old crane skin;
Maphacks: Original Game's maphack review completed (E2L1-7) |
|
665 |
3436d 22h |
loomsday |
/highres/sprites/ |
1221 pole vert size fix, texture update |
|
664 |
3441d 15h |
leod |
/maphacks/ |
Maphack reviews: Ep.1 completed (E1L3-6), E2L8-9, Ep.4 completed (E4L3-7) |
|
663 |
3450d 1h |
leod |
/highres/ |
Polymost HRP: Polymost-only textures moved |
|
662 |
3450d 1h |
leod |
/ |
Maphacks: Ep.3 review completed (E3L2,4,5,7,8);
UserMapHacks: mostly renaming stuff |
|
661 |
3455d 20h |
leod |
/ |
*** Dang typo: Maphack DEF tokens implemented as of EDuke32 r4884 ***
Some Polymost-only items moved; Maphacks: E3L1,3,6, E4L9-11 reviewed; UserMapHacks: 666 episode, some *.mhk renamed |
|
660 |
3475d 16h |
leod |
/ |
*** Maphack DEF tokens implemented as of EDuke32 r4484 ***
If r4484 or newer doesn't (yet) work for you, try my r4495 backport:
http://forums.duke4.net/index.php?showtopic=3513
UserMapHacks: Support Nightfright's Addon Pack (part 2)
(for already available maphack counterparts) |
|
659 |
3483d 18h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
658 |
3497d 18h |
loomsday |
/highres/ |
#242 polymerized |
|
657 |
3502d 2h |
leod |
/ |
1250-1259 (steam/ceilingsteam): offset correction; PNGOUT opts;
Maphacks: E2L10, E2L11, E3L10 reviewed; hrp_extract.sh: further cleanup |
|
656 |
3508d 21h |
leod |
/ |
Polymost HRP: keep using old 1222 crane model;
hrp_extract.sh: Polymost/Megaton override extraction revamped;
UserMapHacks: four recent releases |
|
655 |
3508d 23h |
loomsday |
/highres/ |
tile #802 polymerized |
|
654 |
3515d 19h |
loomsday |
/highres/ |
#3394-96 polymerized |
|
653 |
3518d 19h |
loomsday |
/highres/sprites/ |
trivia: the old crane model was created on 10.24.2004, new version is a slight revamp to get rid of md2 jelly and horrible 1024x768 texture |
|
652 |
3524d 2h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
651 |
3536d 22h |
leod |
/maphacks/ |
Hi Roma Loom! Nice to see you back on duty :-)
UserMapHacks: blablabla |
|
650 |
3538d 21h |
loomsday |
/highres/ |
simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec |
|
649 |
3544d 4h |
loomsday |
/highres/ |
tile #348 +norm +spec |
|
648 |
3555d 20h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
647 |
3570d 1h |
leod |
/maphacks/ |
UserMapHacks: CBP and Attrition groups completed (YEAH!) |
|
646 |
3585d 19h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
645 |
3600d 2h |
leod |
/ |
UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps |
|
644 |
3627d 18h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
643 |
3630d 0h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
642 |
3650d 3h |
leod |
/ |
#1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others |
|
641 |
3668d 17h |
leod |
/ |
Add some newlines to DEFs for maintenance reasons; UserMapHacks |
|
640 |
3679d 21h |
leod |
/ |
UserMapHacks: big update |
|
639 |
3695d 23h |
leod |
/ |
Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more |
|
638 |
3718d 19h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3727d 22h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3729d 0h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3746d 18h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3768d 2h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3782d 0h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3788d 23h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3790d 21h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3792d 22h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3796d 20h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3796d 20h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|