Rev |
Age |
Author |
Path |
Log message |
Diff |
640 |
3754d 15h |
leod |
/ |
UserMapHacks: big update |
|
639 |
3770d 17h |
leod |
/ |
Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more |
|
638 |
3793d 13h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3802d 16h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3803d 17h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3821d 12h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3842d 20h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3856d 18h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3863d 17h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3865d 15h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3867d 16h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3871d 14h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3871d 14h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3873d 16h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3875d 15h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3878d 12h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3882d 14h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|
623 |
3884d 12h |
loomsday |
/highres/ |
tile #446 polymerized |
|
622 |
3884d 13h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
621 |
3884d 17h |
loomsday |
/highres/ |
tile #441 polymerized |
|
620 |
3884d 17h |
loomsday |
/highres/ |
tile #310 polymerized |
|
619 |
3891d 10h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
618 |
3891d 22h |
loomsday |
/highres/ |
sprite #915 polymerized |
|
617 |
3892d 15h |
loomsday |
/highres/ |
texture #1186 + #718 (pretty sure they are from one set) polymerized |
|
616 |
3893d 13h |
loomsday |
/highres/ |
#1191 fake polymerization |
|
615 |
3893d 15h |
loomsday |
/highres/ |
#1174/1175 polymerized |
|
614 |
3896d 9h |
leod |
/ |
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks |
|
613 |
3899d 1h |
loomsday |
/highres/sprites/ |
oops.. too soon (reverted to previous deflines) |
|
612 |
3899d 10h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
611 |
3910d 17h |
loomsday |
/highres/sprites/ |
sprite #660 updated to polymer (normalmap & specularpower value set) |
|
610 |
3911d 10h |
leod |
/ |
#1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station |
|
609 |
3911d 14h |
loomsday |
/highres/sprites/ |
model #584 polymerized |
|
608 |
3912d 11h |
loomsday |
/highres/sprites/ |
#976 ventshaft model and texture polymerized |
|
607 |
3912d 14h |
loomsday |
/highres/sprites/ |
#1227 nukebarrel model & textures update |
|
606 |
3916d 21h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
605 |
3919d 16h |
loomsday |
/highres/sprites/ |
should have been uploaded few days ago. wtf |
|
604 |
3922d 10h |
loomsday |
/highres/sprites/props/ |
sprite #621 revised |
|
603 |
3922d 14h |
loomsday |
/highres/ |
#150 polymer version revised |
|
602 |
3923d 14h |
loomsday |
/highres/ |
#795 polymerized + new polymost version |
|
601 |
3926d 15h |
loomsday |
/highres/ |
#395 cosmetic tweaks / #197 polymerized |
|