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Rev Age Author Path Log message Diff
650 3611d 5h loomsday /highres/ simple specmap for tile #734
#876, #4202 polymerized
#3386 +norm +spec
 
649 3616d 13h loomsday /highres/ tile #348 +norm +spec  
648 3628d 5h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3642d 10h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3658d 3h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3672d 11h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3700d 2h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3702d 9h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3722d 12h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3741d 2h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3752d 6h leod / UserMapHacks: big update  
639 3768d 8h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3791d 3h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3800d 6h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3801d 8h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3819d 3h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3840d 11h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3854d 9h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3861d 8h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3863d 6h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3865d 6h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3869d 5h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3869d 5h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3871d 7h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3873d 6h loomsday /highres/ tile #609 is now proper polymer  
625 3876d 3h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3880d 5h loomsday /highres/ hmm.. looks like something from a todo list  
623 3882d 3h loomsday /highres/ tile #446 polymerized  
622 3882d 4h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3882d 7h loomsday /highres/ tile #441 polymerized  
620 3882d 8h loomsday /highres/ tile #310 polymerized  
619 3889d 1h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3889d 12h loomsday /highres/ sprite #915 polymerized  
617 3890d 6h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3891d 4h loomsday /highres/ #1191 fake polymerization  
615 3891d 5h loomsday /highres/ #1174/1175 polymerized  
614 3894d 0h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3896d 15h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3897d 1h loomsday /highres/sprites/ #134 polymerized  
611 3908d 8h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)