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Rev Age Author Path Log message Diff
649 3620d 18h loomsday /highres/ tile #348 +norm +spec  
648 3632d 10h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3646d 15h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3662d 8h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3676d 16h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3704d 7h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3706d 14h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3726d 17h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3745d 7h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3756d 11h leod / UserMapHacks: big update  
639 3772d 13h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3795d 8h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3804d 11h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3805d 13h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3823d 8h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3844d 15h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3858d 14h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3865d 13h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3867d 11h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3869d 11h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3873d 10h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3873d 10h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3875d 12h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3877d 11h loomsday /highres/ tile #609 is now proper polymer  
625 3880d 8h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3884d 10h loomsday /highres/ hmm.. looks like something from a todo list  
623 3886d 8h loomsday /highres/ tile #446 polymerized  
622 3886d 9h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3886d 12h loomsday /highres/ tile #441 polymerized  
620 3886d 13h loomsday /highres/ tile #310 polymerized  
619 3893d 6h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3893d 17h loomsday /highres/ sprite #915 polymerized  
617 3894d 10h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3895d 9h loomsday /highres/ #1191 fake polymerization  
615 3895d 10h loomsday /highres/ #1174/1175 polymerized  
614 3898d 5h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3900d 20h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3901d 6h loomsday /highres/sprites/ #134 polymerized  
611 3912d 13h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3913d 6h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station