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Rev Age Author Path Log message Diff
646 3570d 6h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3584d 13h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3612d 5h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3614d 11h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3634d 14h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3653d 4h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3664d 8h leod / UserMapHacks: big update  
639 3680d 10h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3703d 6h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3712d 9h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3713d 10h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3731d 5h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3752d 13h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3766d 11h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3773d 10h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3775d 8h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3777d 9h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3781d 7h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3781d 7h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3783d 9h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3785d 8h loomsday /highres/ tile #609 is now proper polymer  
625 3788d 5h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3792d 7h loomsday /highres/ hmm.. looks like something from a todo list  
623 3794d 5h loomsday /highres/ tile #446 polymerized  
622 3794d 6h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3794d 10h loomsday /highres/ tile #441 polymerized  
620 3794d 10h loomsday /highres/ tile #310 polymerized  
619 3801d 4h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3801d 15h loomsday /highres/ sprite #915 polymerized  
617 3802d 8h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3803d 6h loomsday /highres/ #1191 fake polymerization  
615 3803d 8h loomsday /highres/ #1174/1175 polymerized  
614 3806d 2h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3808d 18h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3809d 3h loomsday /highres/sprites/ #134 polymerized  
611 3820d 10h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3821d 3h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3821d 7h loomsday /highres/sprites/ model #584 polymerized  
608 3822d 4h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3822d 8h loomsday /highres/sprites/ #1227 nukebarrel model & textures update