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Rev Age Author Path Log message Diff
646 3590d 14h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3604d 22h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3632d 14h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3634d 20h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3654d 23h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3673d 13h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3684d 17h leod / UserMapHacks: big update  
639 3700d 19h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3723d 14h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3732d 18h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3733d 19h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3751d 14h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3772d 22h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3786d 20h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3793d 19h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3795d 17h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3797d 18h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3801d 16h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3801d 16h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3803d 18h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3805d 17h loomsday /highres/ tile #609 is now proper polymer  
625 3808d 14h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3812d 16h loomsday /highres/ hmm.. looks like something from a todo list  
623 3814d 14h loomsday /highres/ tile #446 polymerized  
622 3814d 15h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3814d 19h loomsday /highres/ tile #441 polymerized  
620 3814d 19h loomsday /highres/ tile #310 polymerized  
619 3821d 12h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3821d 23h loomsday /highres/ sprite #915 polymerized  
617 3822d 17h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3823d 15h loomsday /highres/ #1191 fake polymerization  
615 3823d 16h loomsday /highres/ #1174/1175 polymerized  
614 3826d 11h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3829d 3h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3829d 12h loomsday /highres/sprites/ #134 polymerized  
611 3840d 19h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3841d 12h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3841d 16h loomsday /highres/sprites/ model #584 polymerized  
608 3842d 13h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3842d 16h loomsday /highres/sprites/ #1227 nukebarrel model & textures update