Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
649 3626d 8h loomsday /highres/ tile #348 +norm +spec  
648 3638d 1h leod / UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more  
647 3652d 5h leod /maphacks/ UserMapHacks: CBP and Attrition groups completed (YEAH!)  
646 3667d 23h leod / #4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more
 
645 3682d 7h leod / UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps  
644 3709d 22h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3712d 5h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3732d 7h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3750d 22h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3762d 2h leod / UserMapHacks: big update  
639 3778d 3h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3800d 23h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3810d 2h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3811d 4h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3828d 23h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3850d 6h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3864d 5h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3871d 4h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3873d 2h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3875d 2h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3879d 1h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3879d 1h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3881d 2h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3883d 1h loomsday /highres/ tile #609 is now proper polymer  
625 3885d 23h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3890d 1h loomsday /highres/ hmm.. looks like something from a todo list  
623 3891d 23h loomsday /highres/ tile #446 polymerized  
622 3892d 0h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3892d 3h loomsday /highres/ tile #441 polymerized  
620 3892d 4h loomsday /highres/ tile #310 polymerized  
619 3898d 21h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3899d 8h loomsday /highres/ sprite #915 polymerized  
617 3900d 1h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3901d 0h loomsday /highres/ #1191 fake polymerization  
615 3901d 1h loomsday /highres/ #1174/1175 polymerized  
614 3903d 20h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3906d 11h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3906d 21h loomsday /highres/sprites/ #134 polymerized  
611 3918d 3h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3918d 21h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station