Rev |
Age |
Author |
Path |
Log message |
Diff |
649 |
3626d 8h |
loomsday |
/highres/ |
tile #348 +norm +spec |
|
648 |
3638d 1h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
647 |
3652d 5h |
leod |
/maphacks/ |
UserMapHacks: CBP and Attrition groups completed (YEAH!) |
|
646 |
3667d 23h |
leod |
/ |
#4375, copied from #4374 (user maps only)
UserMapHacks: catching up with recent releases and updates, anf more |
|
645 |
3682d 7h |
leod |
/ |
UserMapHacks: catching up with recent releases (minus one) and updates, more KaiseR maps |
|
644 |
3709d 22h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
643 |
3712d 5h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
642 |
3732d 7h |
leod |
/ |
#1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others |
|
641 |
3750d 22h |
leod |
/ |
Add some newlines to DEFs for maintenance reasons; UserMapHacks |
|
640 |
3762d 2h |
leod |
/ |
UserMapHacks: big update |
|
639 |
3778d 3h |
leod |
/ |
Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more |
|
638 |
3800d 23h |
leod |
/ |
effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others |
|
637 |
3810d 2h |
h266 |
/highres/textures/ |
Improved #966 (Duke Nukem II cover) by Besli. |
|
636 |
3811d 4h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3828d 23h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
634 |
3850d 6h |
leod |
/ |
UserMapHacks: 2070, Aqua*, NSD group completed |
|
633 |
3864d 5h |
leod |
/ |
Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed |
|
632 |
3871d 4h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3873d 2h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3875d 2h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3879d 1h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3879d 1h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
627 |
3881d 2h |
leod |
/ |
Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin |
|
626 |
3883d 1h |
loomsday |
/highres/ |
tile #609 is now proper polymer |
|
625 |
3885d 23h |
loomsday |
/highres/ |
tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :( |
|
624 |
3890d 1h |
loomsday |
/highres/ |
hmm.. looks like something from a todo list |
|
623 |
3891d 23h |
loomsday |
/highres/ |
tile #446 polymerized |
|
622 |
3892d 0h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
621 |
3892d 3h |
loomsday |
/highres/ |
tile #441 polymerized |
|
620 |
3892d 4h |
loomsday |
/highres/ |
tile #310 polymerized |
|
619 |
3898d 21h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
618 |
3899d 8h |
loomsday |
/highres/ |
sprite #915 polymerized |
|
617 |
3900d 1h |
loomsday |
/highres/ |
texture #1186 + #718 (pretty sure they are from one set) polymerized |
|
616 |
3901d 0h |
loomsday |
/highres/ |
#1191 fake polymerization |
|
615 |
3901d 1h |
loomsday |
/highres/ |
#1174/1175 polymerized |
|
614 |
3903d 20h |
leod |
/ |
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks |
|
613 |
3906d 11h |
loomsday |
/highres/sprites/ |
oops.. too soon (reverted to previous deflines) |
|
612 |
3906d 21h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
611 |
3918d 3h |
loomsday |
/highres/sprites/ |
sprite #660 updated to polymer (normalmap & specularpower value set) |
|
610 |
3918d 21h |
leod |
/ |
#1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station |
|